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author | Aki <please@ignore.pl> | 2022-11-08 23:54:23 +0100 |
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committer | Aki <please@ignore.pl> | 2022-11-08 23:55:25 +0100 |
commit | caa48ce5946d093daaf950751dfa1432ea5373a9 (patch) | |
tree | 2a5b9d7586ab36a320b50b45175f4b8df46ae085 /battles | |
parent | 471bf1adab9022a4261f2f4bc7ce24ce977ccda7 (diff) | |
download | kurator-caa48ce5946d093daaf950751dfa1432ea5373a9.zip kurator-caa48ce5946d093daaf950751dfa1432ea5373a9.tar.gz kurator-caa48ce5946d093daaf950751dfa1432ea5373a9.tar.bz2 |
Creating skeleton for battle simulation and universe data
This might be a bit too much and a bit too blindly, but let's see how it
evolves.
Diffstat (limited to 'battles')
-rw-r--r-- | battles/CMakeLists.txt | 14 | ||||
-rw-r--r-- | battles/include/kurator/battles/Battle.h | 22 | ||||
-rw-r--r-- | battles/include/kurator/battles/Scenario.h | 22 | ||||
-rw-r--r-- | battles/include/kurator/battles/ShipConfig.h | 23 | ||||
-rw-r--r-- | battles/src/Battle.cpp | 18 |
5 files changed, 99 insertions, 0 deletions
diff --git a/battles/CMakeLists.txt b/battles/CMakeLists.txt new file mode 100644 index 0000000..c9b2c19 --- /dev/null +++ b/battles/CMakeLists.txt @@ -0,0 +1,14 @@ +project(battles) +add_library( + ${PROJECT_NAME} + src/Battle.cpp +) +target_include_directories( + ${PROJECT_NAME} + PUBLIC include +) +target_link_libraries( + ${PROJECT_NAME} + PUBLIC EnTT::EnTT + PUBLIC universe +) diff --git a/battles/include/kurator/battles/Battle.h b/battles/include/kurator/battles/Battle.h new file mode 100644 index 0000000..0923f36 --- /dev/null +++ b/battles/include/kurator/battles/Battle.h @@ -0,0 +1,22 @@ +#pragma once + +#include <entt/entity/registry.hpp> + +#include "Scenario.h" + + +namespace kurator +{ +namespace battles +{ + + +struct Battle +{ + explicit Battle(Scenario scenario); + entt::registry registry; +}; + + +} // namespace battles +} // namespace kurator diff --git a/battles/include/kurator/battles/Scenario.h b/battles/include/kurator/battles/Scenario.h new file mode 100644 index 0000000..94adf73 --- /dev/null +++ b/battles/include/kurator/battles/Scenario.h @@ -0,0 +1,22 @@ +#pragma once + +#include <vector> + +#include "ShipConfig.h" + + +namespace kurator +{ +namespace battles +{ + + +struct Scenario +{ + using TeamComposition = std::vector<ShipConfig>; + std::vector<TeamComposition> teams; +}; + + +} // namespace battles +} // namespace kurator diff --git a/battles/include/kurator/battles/ShipConfig.h b/battles/include/kurator/battles/ShipConfig.h new file mode 100644 index 0000000..f2315fe --- /dev/null +++ b/battles/include/kurator/battles/ShipConfig.h @@ -0,0 +1,23 @@ +#pragma once + +#include <vector> + +#include <kurator/universe/ShipType.h> +#include <kurator/universe/TurretType.h> + + +namespace kurator +{ +namespace battles +{ + + +struct ShipConfig +{ + universe::ShipType type; + std::vector<universe::TurretType> turrets; +}; + + +} // namespace battles +} // namespace kurator diff --git a/battles/src/Battle.cpp b/battles/src/Battle.cpp new file mode 100644 index 0000000..e185a68 --- /dev/null +++ b/battles/src/Battle.cpp @@ -0,0 +1,18 @@ +#include <kurator/battles/Battle.h> + +#include <kurator/battles/Scenario.h> + + +namespace kurator +{ +namespace battles +{ + + +Battle::Battle(Scenario) +{ +} + + +} // namespace battles +} // namespace kurator |