diff options
author | Aki <please@ignore.pl> | 2022-11-14 00:32:08 +0100 |
---|---|---|
committer | Aki <please@ignore.pl> | 2022-11-14 00:32:08 +0100 |
commit | 4f3de714cd04ee5d99167f415843573d6bbd9f62 (patch) | |
tree | 73d9b37221c8b647bf6c625aaddc0f8cb8ae475c /battles/src/TeamManager.cpp | |
parent | 39ae4f2fd4c382f25ab98c6e98816e3e3a6f4e22 (diff) | |
download | kurator-4f3de714cd04ee5d99167f415843573d6bbd9f62.zip kurator-4f3de714cd04ee5d99167f415843573d6bbd9f62.tar.gz kurator-4f3de714cd04ee5d99167f415843573d6bbd9f62.tar.bz2 |
Implemented naive turrets and targeting mechanics
Coupling between components, implementation of systems and behaviour of some
state-related methods should be refactored, but the overall look is nice.
Diffstat (limited to 'battles/src/TeamManager.cpp')
-rw-r--r-- | battles/src/TeamManager.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/battles/src/TeamManager.cpp b/battles/src/TeamManager.cpp index e4afeb3..9dc90e3 100644 --- a/battles/src/TeamManager.cpp +++ b/battles/src/TeamManager.cpp @@ -41,6 +41,8 @@ entt::entity TeamManager::random(int team) { auto& members = teams.at(team); + if (members.size() == 0) + return entt::null; std::uniform_int_distribution<Team::size_type> uniform{0, members.size() - 1}; return members.at(uniform(generator)); } |