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authorAki <please@ignore.pl>2022-11-14 00:32:08 +0100
committerAki <please@ignore.pl>2022-11-14 00:32:08 +0100
commit4f3de714cd04ee5d99167f415843573d6bbd9f62 (patch)
tree73d9b37221c8b647bf6c625aaddc0f8cb8ae475c /battles/src/TeamManager.cpp
parent39ae4f2fd4c382f25ab98c6e98816e3e3a6f4e22 (diff)
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Implemented naive turrets and targeting mechanics
Coupling between components, implementation of systems and behaviour of some state-related methods should be refactored, but the overall look is nice.
Diffstat (limited to 'battles/src/TeamManager.cpp')
-rw-r--r--battles/src/TeamManager.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/battles/src/TeamManager.cpp b/battles/src/TeamManager.cpp
index e4afeb3..9dc90e3 100644
--- a/battles/src/TeamManager.cpp
+++ b/battles/src/TeamManager.cpp
@@ -41,6 +41,8 @@ entt::entity
TeamManager::random(int team)
{
auto& members = teams.at(team);
+ if (members.size() == 0)
+ return entt::null;
std::uniform_int_distribution<Team::size_type> uniform{0, members.size() - 1};
return members.at(uniform(generator));
}