From 4f3de714cd04ee5d99167f415843573d6bbd9f62 Mon Sep 17 00:00:00 2001 From: Aki Date: Mon, 14 Nov 2022 00:32:08 +0100 Subject: Implemented naive turrets and targeting mechanics Coupling between components, implementation of systems and behaviour of some state-related methods should be refactored, but the overall look is nice. --- battles/src/TeamManager.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'battles/src/TeamManager.cpp') diff --git a/battles/src/TeamManager.cpp b/battles/src/TeamManager.cpp index e4afeb3..9dc90e3 100644 --- a/battles/src/TeamManager.cpp +++ b/battles/src/TeamManager.cpp @@ -41,6 +41,8 @@ entt::entity TeamManager::random(int team) { auto& members = teams.at(team); + if (members.size() == 0) + return entt::null; std::uniform_int_distribution uniform{0, members.size() - 1}; return members.at(uniform(generator)); } -- cgit v1.1