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author | Aki <please@ignore.pl> | 2022-11-19 13:26:42 +0100 |
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committer | Aki <please@ignore.pl> | 2022-11-19 13:26:42 +0100 |
commit | 98982513f97f449fd200132d0f19130ab31e2c36 (patch) | |
tree | b562871c32a3c26fab6a23bb3f915a769f5f9258 /battles/src/Builder.cpp | |
parent | 45eee2571917b6ff48f237d9796696148cd6086c (diff) | |
download | kurator-98982513f97f449fd200132d0f19130ab31e2c36.zip kurator-98982513f97f449fd200132d0f19130ab31e2c36.tar.gz kurator-98982513f97f449fd200132d0f19130ab31e2c36.tar.bz2 |
Implemented funky floating movement
It's far from complete but it's hilarious and deserves to be a commit
Diffstat (limited to 'battles/src/Builder.cpp')
-rw-r--r-- | battles/src/Builder.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/battles/src/Builder.cpp b/battles/src/Builder.cpp index 228e893..4ead634 100644 --- a/battles/src/Builder.cpp +++ b/battles/src/Builder.cpp @@ -30,7 +30,7 @@ Builder::operator()(const universe::ShipType& ship_type, const int team) const registry.emplace<universe::ShipType>(entity, ship_type); registry.emplace<Team>(entity, team); registry.emplace<Transform>(entity, spawner.get(team)); - registry.emplace<FloatingMovement>(entity, 0.4); + registry.emplace<FloatingMovement>(entity, 0.5, 2.0, 3.0, 0.1); registry.emplace<AIState>(entity, Point{0.0, 0.0}); registry.emplace<HitPoints>(entity, ship_type.base_health_points); return entity; |