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derelict/derelict
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3D visualizations of after the battle wreckage fields for EVE Online
Aki
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View.cpp
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2022-06-09
Added group icons to wreck labels
Aki
2022-06-05
Added cameraman to handle camera
Aki
2022-06-04
Renamed to VectorMath for now
Aki
I still need to think about its place and how/if to address duplication from raymath.h
2022-05-27
Icons are now resolved using groups
Aki
2022-05-21
Added naive icons loading
Aki
2022-05-21
Changed wrecks type to avoid copy
Aki
2022-05-21
Simplified active label detection
Aki
2022-05-21
Sorted std includes in View
Aki
2022-05-21
Added naive Timeline
Aki
2022-05-20
Enabled warnings during compilation
Aki
2022-05-20
Merged distance calculation functions
Aki
2022-05-17
Created a function for repeated distance calculations
Aki
2022-05-17
Changed mouse pos constness
Aki
2022-05-17
Added simple hovering
Aki
2022-05-15
Expanded label rendering
Aki
2022-05-15
Separated Wreck from Killmail
Aki
2022-05-15
Separated Projected into own header and renamed to Label
Aki
2022-05-07
Added support for sample dump loading
Aki
2022-05-03
Moved view functionality into own class
Aki