1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
#include "View.h"
#include <algorithm>
#include <functional>
#include <iomanip>
#include <sstream>
#include <raylib.h>
#include "Globals.h"
#include "Grid.h"
#include "Label.h"
#include "Timeline.h"
#include "VectorMath.h"
const Color BACKGROUND {8, 8, 50, 255};
const Color LINE {240, 240, 240, 160};
View::View(std::vector<Grid> grids, Timeline timeline) :
m_cameraman {},
m_grids {grids},
m_labels {},
m_grid {0},
m_active {nullptr},
m_timeline {timeline}
{
}
View::~View()
{
}
void
View::update(const float dt)
{
if (IsKeyPressed(KEY_SPACE)) {
m_grid++;
if (m_grid >= m_grids.size())
m_grid = 0;
}
m_cameraman.update(dt);
m_timeline.move(dt * 60);
const int height = GetScreenHeight();
const int width = GetScreenWidth();
const auto& wrecks = m_grids.at(m_grid).wrecks;
m_labels.clear();
m_labels.reserve(wrecks.size());
const auto mouse = GetMousePosition();
for (const auto& wreck : wrecks) {
const auto pos = GetWorldToScreen(wreck.position, m_cameraman.camera);
const auto base = GetWorldToScreen({wreck.position.x, 0.0f, wreck.position.z}, m_cameraman.camera);
if (0 > pos.x || width < pos.x || 0 > pos.y || height < pos.y)
if (0 > base.x || width < base.x || 0 > base.y || height < base.y)
continue;
const auto depth = dist(m_cameraman.camera.position, wreck.position);
const auto length = dist(pos, base);
const bool hover = 8.0f > dist(mouse, pos);
m_labels.push_back(
Label{pos, base, depth, length, hover, std::ref(wreck), app.icons.find(wreck.killmail.group)});
}
std::sort(m_labels.begin(), m_labels.end(), [](auto& a, auto& b){ return a.depth > b.depth; });
m_active = nullptr;
std::for_each(m_labels.rbegin(), m_labels.rend(), [this](auto& label) {
if (label.hover) {
if (m_active)
label.hover = false;
else
m_active = &label;
}
});
}
void
View::draw() const
{
BeginDrawing();
ClearBackground(BACKGROUND);
BeginMode3D(m_cameraman.camera);
DrawGrid(12, 1.0f);
EndMode3D();
for (const auto& point : m_labels) {
Color line = point.hover ? ORANGE : LINE;
Color icon = point.hover ? ORANGE : WHITE;
Color white = WHITE;
if (!point.hover && point.wreck.get().time > m_timeline.current()) {
line.a = 20;
icon.a = 20;
white.a = 20;
}
if (point.length > 8)
DrawLine(point.base.x, point.base.y, point.pos.x, point.pos.y, line);
DrawTexture(point.texture, point.pos.x - 8, point.pos.y - 8, icon);
int team = point.wreck.get().team;
if (team != -1)
DrawTexture(app.icons.team_icon(team), point.pos.x + 3, point.pos.y + 3, white);
}
DrawFPS(5, 5);
DrawText(TextFormat("%d", m_labels.size()), 5, 25, 20, DARKGRAY);
DrawRectangle(2, GetScreenHeight() - 10, (GetScreenWidth() - 4) * m_timeline.progress(), 8, RED);
EndDrawing();
}
|