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#include "TestStage.h"
#include "ExampleGenerator.h"
TestStage::TestStage() :
m_player {},
m_const {},
m_enemy {std::make_unique<ExampleGenerator>(m_const.m_bullets)}
{
}
void
TestStage::update(const float dt)
{
m_player.update(dt);
m_enemy.update(dt);
m_const.update(dt);
bool collided = m_player.collide(m_const.m_bullets);
(void) collided;
}
void
TestStage::draw()
{
m_const.draw();
m_enemy.draw();
m_player.draw();
}
int
TestStage::total_bullets() const
{
return m_const.m_bullets.size();
}
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