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#include "TestStage.h"

#include <memory>
#include <utility>

#include <raylib.h>

#include "ExampleGenerator.h"
#include "FallingAndOscillating.h"


TestStage::TestStage() :
    m_player {},
    m_const {}
{
    m_enemies.reserve(2);
    for (const float x : {350.f, 450.f, 400.f}) {
        auto position = std::make_shared<Vector2>(Vector2{x, 100.f});
        auto generator = std::make_unique<ExampleGenerator>(m_const.m_bullets);
        auto behaviour = std::make_unique<FallingAndOscillating>();
        if (x > 410.f) {
            generator->m_direction *= -1;
            behaviour->set_phase(1.f);
        }
        Enemy enemy(position, std::move(generator), std::move(behaviour));
        if (x > 390.f && x < 410.f)
            enemy.set_hold(20.f);
        m_enemies.push_back(std::move(enemy));
    }
}


void
TestStage::update(const float dt)
{
    m_player.update(dt);
    for (auto& enemy : m_enemies)
        enemy.update(dt);
    m_const.update(dt);
    bool collided = m_player.collide(m_const.m_bullets);
    (void) collided;
}


void
TestStage::draw()
{
    m_const.draw();
    for (auto& enemy : m_enemies)
        enemy.draw();
    m_player.draw();
}


int
TestStage::total_bullets() const
{
    return m_const.m_bullets.size();
}