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#include "TestStage.h"

#include <memory>
#include <utility>

#include "ExampleGenerator.h"


TestStage::TestStage() :
    m_player {},
    m_const {}
{
    m_enemies.reserve(2);
    for (const float x : {200.f, 600.f}) {
        Enemy enemy(std::make_unique<ExampleGenerator>(m_const.m_bullets));
        enemy.set_position(x, 20.f);
        m_enemies.push_back(std::move(enemy));
    }
}


void
TestStage::update(const float dt)
{
    m_player.update(dt);
    for (auto& enemy : m_enemies)
        enemy.update(dt);
    m_const.update(dt);
    bool collided = m_player.collide(m_const.m_bullets);
    (void) collided;
}


void
TestStage::draw()
{
    m_const.draw();
    for (auto& enemy : m_enemies)
        enemy.draw();
    m_player.draw();
}


int
TestStage::total_bullets() const
{
    return m_const.m_bullets.size();
}