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-rw-r--r--TestStage.cpp24
1 files changed, 18 insertions, 6 deletions
diff --git a/TestStage.cpp b/TestStage.cpp
index 4aa1767..e873699 100644
--- a/TestStage.cpp
+++ b/TestStage.cpp
@@ -11,12 +11,24 @@ static constexpr Color DEEPSPACE {3, 5, 22, 255};
TestStage::TestStage() :
m_const {}
{
- m_enemies.reserve(5);
- m_enemies.push_back(EnemyFactory::make_example(m_const.m_bullets, 300, -10, 0));
- m_enemies.push_back(EnemyFactory::make_example(m_const.m_bullets, 500, -10, 0, true));
- m_enemies.push_back(EnemyFactory::make_waver(m_const.m_bullets, 400, -10, 10));
- m_enemies.push_back(EnemyFactory::make_example(m_const.m_bullets, 550, -10, 20));
- m_enemies.push_back(EnemyFactory::make_example(m_const.m_bullets, 250, -10, 20, true));
+ m_enemies.reserve(17);
+ m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 300, -10, 0));
+ m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 500, -10, 0, true));
+ m_enemies.push_back(EnemyFactory::make_thick(m_const.m_bullets, 400, -10, 10));
+ m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 550, -10, 20));
+ m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 250, -10, 20, true));
+ m_enemies.push_back(EnemyFactory::make_thick(m_const.m_bullets, 200, -20, 26, -0.2));
+ m_enemies.push_back(EnemyFactory::make_thick(m_const.m_bullets, 600, -10, 26, 0.7));
+ m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 400, -10, 32));
+ m_enemies.push_back(EnemyFactory::make_rotator(m_const.m_bullets, 260, -10, 44));
+ m_enemies.push_back(EnemyFactory::make_rotator(m_const.m_bullets, 540, -10, 44, true));
+ m_enemies.push_back(EnemyFactory::make_rotator(m_const.m_bullets, 300, -10, 49, true));
+ m_enemies.push_back(EnemyFactory::make_rotator(m_const.m_bullets, 500, -10, 50));
+ m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 360, -10, 56));
+ m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 440, -10, 56, true));
+ m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 365, -10, 62, true));
+ m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 435, -10, 62));
+ m_enemies.push_back(EnemyFactory::make_rotator(m_const.m_bullets, 400, -10, 66));
}