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authorAki <please@ignore.pl>2022-04-18 20:14:53 +0200
committerAki <please@ignore.pl>2022-04-18 20:15:05 +0200
commitbbec07ab3de333649d14a64fa01f7e8ad6d56c58 (patch)
tree06a4cb6e677388da4865075229e4db4090418b83 /TestStage.h
parenta5f91f4d56106112565239c283441432c443c4d2 (diff)
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Added naive enemy
This reminds me ECS a bit too much but I don't think I want to implement one right now...
Diffstat (limited to 'TestStage.h')
-rw-r--r--TestStage.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/TestStage.h b/TestStage.h
index 10164cd..c5287a5 100644
--- a/TestStage.h
+++ b/TestStage.h
@@ -1,7 +1,7 @@
#pragma once
#include "ConstantVelocity.h"
-#include "ExampleGenerator.h"
+#include "Enemy.h"
#include "Player.h"
#include "Stage.h"
@@ -16,5 +16,5 @@ public:
private:
Player m_player;
ConstantVelocitySystem m_const;
- ExampleGenerator m_generator;
+ Enemy m_enemy;
};