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author | Aki <please@ignore.pl> | 2022-04-18 23:50:31 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-18 23:50:31 +0200 |
commit | 78097b5496209b56cef9d7fc8d6c13e4c87e0eb1 (patch) | |
tree | 29ccba95bafd04b594938a7f55be61c52bf4f4cc /FallingAndOscillating.h | |
parent | 5bb6b95fe71d33956491b98c29bf464a440ad221 (diff) | |
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Added simple behaviours for enemies
I don't quite like FallingAndOscillating approach. Perhaps it will be
better to just make it a list/vector in the enemy to allow for
composition.
Diffstat (limited to 'FallingAndOscillating.h')
-rw-r--r-- | FallingAndOscillating.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/FallingAndOscillating.h b/FallingAndOscillating.h new file mode 100644 index 0000000..7a32c27 --- /dev/null +++ b/FallingAndOscillating.h @@ -0,0 +1,13 @@ +#pragma once + +#include <raylib.h> + +#include "Falling.h" +#include "Generator.h" +#include "Oscillating.h" + + +struct FallingAndOscillating : public Falling, Oscillating +{ + void update(float dt, Vector2& position, Generator& generator) override; +}; |