From 78097b5496209b56cef9d7fc8d6c13e4c87e0eb1 Mon Sep 17 00:00:00 2001 From: Aki Date: Mon, 18 Apr 2022 23:50:31 +0200 Subject: Added simple behaviours for enemies I don't quite like FallingAndOscillating approach. Perhaps it will be better to just make it a list/vector in the enemy to allow for composition. --- FallingAndOscillating.h | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 FallingAndOscillating.h (limited to 'FallingAndOscillating.h') diff --git a/FallingAndOscillating.h b/FallingAndOscillating.h new file mode 100644 index 0000000..7a32c27 --- /dev/null +++ b/FallingAndOscillating.h @@ -0,0 +1,13 @@ +#pragma once + +#include + +#include "Falling.h" +#include "Generator.h" +#include "Oscillating.h" + + +struct FallingAndOscillating : public Falling, Oscillating +{ + void update(float dt, Vector2& position, Generator& generator) override; +}; -- cgit v1.1