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authorAki <please@ignore.pl>2022-04-18 23:50:31 +0200
committerAki <please@ignore.pl>2022-04-18 23:50:31 +0200
commit78097b5496209b56cef9d7fc8d6c13e4c87e0eb1 (patch)
tree29ccba95bafd04b594938a7f55be61c52bf4f4cc /Falling.cpp
parent5bb6b95fe71d33956491b98c29bf464a440ad221 (diff)
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Added simple behaviours for enemies
I don't quite like FallingAndOscillating approach. Perhaps it will be better to just make it a list/vector in the enemy to allow for composition.
Diffstat (limited to 'Falling.cpp')
-rw-r--r--Falling.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/Falling.cpp b/Falling.cpp
new file mode 100644
index 0000000..8547ee2
--- /dev/null
+++ b/Falling.cpp
@@ -0,0 +1,19 @@
+#include "Falling.h"
+
+#include <raylib.h>
+
+#include "Generator.h"
+
+
+Falling::Falling() :
+ m_speed {30}
+{
+}
+
+
+void
+Falling::update(const float dt, Vector2& position, Generator& generator)
+{
+ (void) generator;
+ position.y += dt * m_speed;
+}