From 78097b5496209b56cef9d7fc8d6c13e4c87e0eb1 Mon Sep 17 00:00:00 2001 From: Aki Date: Mon, 18 Apr 2022 23:50:31 +0200 Subject: Added simple behaviours for enemies I don't quite like FallingAndOscillating approach. Perhaps it will be better to just make it a list/vector in the enemy to allow for composition. --- Falling.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 Falling.cpp (limited to 'Falling.cpp') diff --git a/Falling.cpp b/Falling.cpp new file mode 100644 index 0000000..8547ee2 --- /dev/null +++ b/Falling.cpp @@ -0,0 +1,19 @@ +#include "Falling.h" + +#include + +#include "Generator.h" + + +Falling::Falling() : + m_speed {30} +{ +} + + +void +Falling::update(const float dt, Vector2& position, Generator& generator) +{ + (void) generator; + position.y += dt * m_speed; +} -- cgit v1.1