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authorAki <please@ignore.pl>2023-03-13 01:38:28 +0100
committerAki <please@ignore.pl>2023-03-13 01:38:28 +0100
commit6ce7e84ecb2eed5b3056788acf791fe4ad8c0ed4 (patch)
tree30a65e8109fb6c3db80499383afdd842207ec41b
parentf4a82177f3bea3e744cbc4acbd052fc7be31cab1 (diff)
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Added static raylib for mingw
-rw-r--r--mingw-w64-raylib-static/.SRCINFO20
-rw-r--r--mingw-w64-raylib-static/PKGBUILD59
-rw-r--r--mingw-w64-raylib-static/raylib_glfw.patch12
3 files changed, 91 insertions, 0 deletions
diff --git a/mingw-w64-raylib-static/.SRCINFO b/mingw-w64-raylib-static/.SRCINFO
new file mode 100644
index 0000000..74d9f6a
--- /dev/null
+++ b/mingw-w64-raylib-static/.SRCINFO
@@ -0,0 +1,20 @@
+pkgbase = mingw-w64-raylib-static
+ pkgdesc = Simple and easy to use game programming library (mingw-w64)
+ pkgver = 4.2.0
+ pkgrel = 1
+ url = https://www.raylib.com
+ arch = any
+ license = ZLIB
+ makedepends = mingw-w64-cmake
+ depends = mingw-w64-crt
+ provides = mingw-w64-raylib
+ conflicts = mingw-w64-raylib
+ options = !strip
+ options = !buildflags
+ options = staticlibs
+ source = raylib_4.2.0.tar.gz::https://github.com/raysan5/raylib/archive/refs/tags/4.2.0.tar.gz
+ source = raylib_glfw.patch
+ md5sums = 8b63a4d4a1e4356fc332fa16eb85d87e
+ md5sums = a44c1130eac923910f3047696c9a7363
+
+pkgname = mingw-w64-raylib-static
diff --git a/mingw-w64-raylib-static/PKGBUILD b/mingw-w64-raylib-static/PKGBUILD
new file mode 100644
index 0000000..365b196
--- /dev/null
+++ b/mingw-w64-raylib-static/PKGBUILD
@@ -0,0 +1,59 @@
+_pkgname=mingw-w64-raylib
+pkgname=mingw-w64-raylib-static
+pkgver=4.2.0
+pkgrel=1
+pkgdesc="Simple and easy to use game programming library (mingw-w64)"
+arch=(any)
+url="https://www.raylib.com"
+license=(ZLIB)
+# Use internal GLFW for now, since the bundled GLFW is newer
+#depends=(mingw-w64-crt mingw-w64-glfw)
+depends=(mingw-w64-crt)
+makedepends=(mingw-w64-cmake)
+provides=($_pkgname)
+conflicts=($_pkgname)
+options=(!strip !buildflags staticlibs)
+install=
+source=(
+ "raylib_${pkgver}.tar.gz::https://github.com/raysan5/raylib/archive/refs/tags/${pkgver}.tar.gz"
+ 'raylib_glfw.patch'
+)
+noextract=()
+md5sums=(
+ 8b63a4d4a1e4356fc332fa16eb85d87e
+ a44c1130eac923910f3047696c9a7363
+)
+
+_architectures="i686-w64-mingw32 x86_64-w64-mingw32"
+
+prepare() {
+ cd "$srcdir/raylib-${pkgver}"
+ patch -p1 < "$srcdir/raylib_glfw.patch"
+}
+
+build() {
+ for _arch in ${_architectures}; do
+ mkdir -p "$srcdir/build_${_arch}"
+ pushd "$srcdir/build_${_arch}"
+ "${_arch}-cmake" "$srcdir/raylib-${pkgver}" \
+ -Wno-dev \
+ -D CMAKE_BUILD_TYPE=Release \
+ -D CMAKE_C_FLAGS="$CFLAGS -w" \
+ -D USE_EXTERNAL_GLFW=OFF \
+ -D BUILD_EXAMPLES=OFF \
+ -D BUILD_GAMES=OFF \
+ -D SHARED=ON \
+ -D STATIC=OFF
+ make -j
+ popd
+ done
+}
+
+package() {
+ for _arch in ${_architectures}; do
+ pushd "$srcdir/build_${_arch}"
+ DESTDIR="$pkgdir" make install
+ ${_arch}-strip -g "$pkgdir"/usr/${_arch}/lib/*.a
+ popd
+ done
+}
diff --git a/mingw-w64-raylib-static/raylib_glfw.patch b/mingw-w64-raylib-static/raylib_glfw.patch
new file mode 100644
index 0000000..8f3e28b
--- /dev/null
+++ b/mingw-w64-raylib-static/raylib_glfw.patch
@@ -0,0 +1,12 @@
+Fixes issues with name conflicts building with external glfw
+--- a/src/rcore.c
++++ b/src/rcore.c
+@@ -214,7 +214,7 @@
+
+ // Support retrieving native window handlers
+ #if defined(_WIN32)
+- #define GLFW_EXPOSE_NATIVE_WIN32
++// #define GLFW_EXPOSE_NATIVE_WIN32
+ #include "GLFW/glfw3native.h" // WARNING: It requires customization to avoid windows.h inclusion!
+
+ #if defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP)