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-rw-r--r--mingw-w64-raylib-static/PKGBUILD59
1 files changed, 59 insertions, 0 deletions
diff --git a/mingw-w64-raylib-static/PKGBUILD b/mingw-w64-raylib-static/PKGBUILD
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+++ b/mingw-w64-raylib-static/PKGBUILD
@@ -0,0 +1,59 @@
+_pkgname=mingw-w64-raylib
+pkgname=mingw-w64-raylib-static
+pkgver=4.2.0
+pkgrel=1
+pkgdesc="Simple and easy to use game programming library (mingw-w64)"
+arch=(any)
+url="https://www.raylib.com"
+license=(ZLIB)
+# Use internal GLFW for now, since the bundled GLFW is newer
+#depends=(mingw-w64-crt mingw-w64-glfw)
+depends=(mingw-w64-crt)
+makedepends=(mingw-w64-cmake)
+provides=($_pkgname)
+conflicts=($_pkgname)
+options=(!strip !buildflags staticlibs)
+install=
+source=(
+ "raylib_${pkgver}.tar.gz::https://github.com/raysan5/raylib/archive/refs/tags/${pkgver}.tar.gz"
+ 'raylib_glfw.patch'
+)
+noextract=()
+md5sums=(
+ 8b63a4d4a1e4356fc332fa16eb85d87e
+ a44c1130eac923910f3047696c9a7363
+)
+
+_architectures="i686-w64-mingw32 x86_64-w64-mingw32"
+
+prepare() {
+ cd "$srcdir/raylib-${pkgver}"
+ patch -p1 < "$srcdir/raylib_glfw.patch"
+}
+
+build() {
+ for _arch in ${_architectures}; do
+ mkdir -p "$srcdir/build_${_arch}"
+ pushd "$srcdir/build_${_arch}"
+ "${_arch}-cmake" "$srcdir/raylib-${pkgver}" \
+ -Wno-dev \
+ -D CMAKE_BUILD_TYPE=Release \
+ -D CMAKE_C_FLAGS="$CFLAGS -w" \
+ -D USE_EXTERNAL_GLFW=OFF \
+ -D BUILD_EXAMPLES=OFF \
+ -D BUILD_GAMES=OFF \
+ -D SHARED=ON \
+ -D STATIC=OFF
+ make -j
+ popd
+ done
+}
+
+package() {
+ for _arch in ${_architectures}; do
+ pushd "$srcdir/build_${_arch}"
+ DESTDIR="$pkgdir" make install
+ ${_arch}-strip -g "$pkgdir"/usr/${_arch}/lib/*.a
+ popd
+ done
+}