summaryrefslogtreecommitdiffhomepage
path: root/nGenEx/TexDX9.cpp
blob: de182e1e656722b7ad260deb7b96cada521ee245 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
/*  Project nGenEx
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    nGenEx.lib
    FILE:         TexDX9.cpp
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Direct3D Texture Cache
*/

#include "MemDebug.h"
#include "TexDX9.h"
#include "VideoDX9.h"
#include "Bitmap.h"
#include "Color.h"

// +--------------------------------------------------------------------+

void  Print(const char* fmt, ...);
void  VideoDX9Error(const char* msg, HRESULT err);

#define TEXDX9_VERBOSE 0
#define DX9_TEXTURE_CACHE_SIZE 256

#ifndef RELEASE
#define RELEASE(x) if (x) { x->Release(); x=NULL; }
#endif

// +--------------------------------------------------------------------+

void
TexCacheDX9Entry::Release()
{
   RELEASE(texture);
}

// +--------------------------------------------------------------------+

void
TexCacheDX9Entry::Unload()
{
   RELEASE(texture);
   bitmap_id      = 0;
   used_last      = 0;
   last_modified  = 0;
}         

// +--------------------------------------------------------------------+

TexCacheDX9::TexCacheDX9(VideoDX9* v)
   : video(v), count(0), mru(0)
{
   d3d       = video->Direct3D();
   d3ddevice = video->D3DDevice();

   // clear the texture cache
   cache = new(__FILE__,__LINE__) TexCacheDX9Entry[DX9_TEXTURE_CACHE_SIZE];
   vidmem = video->VidMemFree();
}

TexCacheDX9::~TexCacheDX9()
{
   int used = 0;

   if (cache) {
      for (int i = 0; i < DX9_TEXTURE_CACHE_SIZE; i++) {
         if (cache[i].bitmap_id)
            used++;
         cache[i].Unload();
      }

      delete [] cache;
      cache = 0;
   }

   Print("TexCacheDX9: final used count = %d\n", used);
}

// +--------------------------------------------------------------------+

bool
TexCacheDX9::LoadTexture(Bitmap* bmp, TexCacheDX9Entry* entry)
{
   if (!d3ddevice) return false;

   HRESULT hr = D3D_OK;

   // create the texture, if necessary
   if (!entry->texture || entry->bitmap_id != bmp->Handle()) {
      hr = d3ddevice->CreateTexture(bmp->Width(),
                                    bmp->Height(),
                                    1,                // one mip level
                                    0,                // no specific usage
                                    D3DFMT_A8R8G8B8,  // format matching Color::rgba
                                    D3DPOOL_MANAGED,
                                    &entry->texture,
                                    0);

      if (FAILED(hr) || !entry->texture) {
         VideoDX9Error("LoadTexture - could not create texture", hr);
         return false;
      }
   }

   // lock the surface for writing
   D3DLOCKED_RECT locked_rect;
   hr = entry->texture->LockRect(0, &locked_rect, 0, 0);

   if (FAILED(hr)) {
      VideoDX9Error("LoadTexture - could not lock texture surface", hr);
      entry->Unload();
      return false;
   }

   // load the bitmap into the texture surface
   for (int i = 0; i < bmp->Height(); i++) {
      BYTE* src = (BYTE*) (bmp->HiPixels()  + i * bmp->Width());
      BYTE* dst = (BYTE*) locked_rect.pBits + i * locked_rect.Pitch;

      CopyMemory(dst, src, bmp->Width() * sizeof(Color));
   }

   // unlock the surface
   entry->texture->UnlockRect(0);

   entry->last_modified = bmp->LastModified();
   vidmem = video->VidMemFree();
   return true;
}

// +--------------------------------------------------------------------+

void
TexCacheDX9::CreateNormalMap(int index, float amp)
{
   if (d3ddevice && cache[index].texture && !cache[index].normal) {
      HRESULT            hr    = D3D_OK;
      TexCacheDX9Entry*  entry = &cache[index];
      Bitmap*            bmp   = Bitmap::GetBitmapByID(entry->bitmap_id);

      IDirect3DTexture9* normal_map = 0;

      // create the normal map texture
      hr = d3ddevice->CreateTexture(bmp->Width(),
                                    bmp->Height(),
                                    1,                // one mip levels
                                    0,                // no specific usage
                                    D3DFMT_A8R8G8B8,  // format matching Color::rgba
                                    D3DPOOL_MANAGED,
                                    &normal_map,
                                    0);

      if (FAILED(hr) || !normal_map) {
         VideoDX9Error("CreateNormalMap - could not create texture", hr);
         return;
      }

      D3DXComputeNormalMap(normal_map, entry->texture ,NULL, 0, D3DX_CHANNEL_RED, amp);

      entry->texture->Release();
      entry->texture = normal_map;
      entry->normal  = true;

      // The D3DX function destroys the alpha channel data
      // when it builds the normal map.  We want the original
      // height data stored in the alpha channel, so we need
      // to add it back in now.

      // lock the surface for writing
      D3DLOCKED_RECT locked_rect;
      hr = normal_map->LockRect(0, &locked_rect, 0, 0);

      if (FAILED(hr)) {
         VideoDX9Error("CreateNormalMap - could not insert height channel", hr);
         return;
      }

      // load the bitmap into the texture surface
      for (int i = 0; i < bmp->Height(); i++) {
         BYTE* src = (BYTE*) (bmp->HiPixels()  + i * bmp->Width());
         BYTE* dst = (BYTE*) locked_rect.pBits + i * locked_rect.Pitch;

         src += 2; // red channel
         dst += 3; // alpha channel

         for (int n = 0; n < bmp->Width(); n++) {
            *dst = *src;

            dst += 4;
            src += 4;
         }
      }

      // unlock the surface
      normal_map->UnlockRect(0);
   }
}

// +--------------------------------------------------------------------+

IDirect3DTexture9*
TexCacheDX9::FindTexture(Bitmap* bmp)
{
   int avail = -1;

   if (!bmp)
      return 0;
   
   // check most recently used:
   if (cache[mru].bitmap_id == bmp->Handle()) {
      cache[mru].used_last = frame_number;

      // need to refresh?
      if (cache[mru].last_modified < bmp->LastModified()) {
         LoadTexture(bmp, &cache[mru]);
         cache[mru].normal = false;
      }

      return cache[mru].texture;
   }

   // find cache entry, or first free:
   for (int i = 0; i < DX9_TEXTURE_CACHE_SIZE; i++)
      if (cache[i].bitmap_id == bmp->Handle()) {
         cache[i].used_last = frame_number;
         mru = i;

         // need to refresh?
         if (cache[mru].last_modified < bmp->LastModified()) {
            LoadTexture(bmp, &cache[mru]);
            cache[mru].normal = false;
         }

         return cache[i].texture;
      }
      else if (avail < 0 && cache[i].bitmap_id == 0)
         avail = i;

   // no free space
   if (avail < 0)
      if (FreeUpCache())
         return FindTexture(bmp);
      else
         return 0;

   TexCacheDX9Entry* entry = &cache[avail];
   entry->bitmap_id = bmp->Handle();
   entry->used_last = frame_number;

   if (LoadTexture(bmp, entry)) {
#if TEXDX9_VERBOSE
      Print("   Tex %3d: id=%2d, size=%3d, type=%d, hTex=%3d, frame=%6d   vmf=%8d\n",
            avail, bmp->Handle(), bmp->Width(), bmp->Type(),
            cache[avail].texture, cache[avail].used_last, vidmem);
#endif
      mru = avail;
      cache[mru].normal = false;
      return entry->texture;
   }
   else {
      // failed to load texture,
      // erase cache entry:
      entry->Unload();
   }

   return 0;
}

// +--------------------------------------------------------------------+

IDirect3DTexture9*
TexCacheDX9::FindNormalMap(Bitmap* bmp, float amp)
{
   int avail = -1;

   if (!bmp)
      return 0;
   
   // check most recently used:
   if (cache[mru].bitmap_id == bmp->Handle()) {
      cache[mru].used_last = frame_number;

      // need to refresh?
      if (cache[mru].last_modified < bmp->LastModified()) {
         LoadTexture(bmp, &cache[mru]);
         cache[mru].normal = false;
      }

      if (!cache[mru].normal)
         CreateNormalMap(mru, amp);

      return cache[mru].texture;
   }

   // find cache entry, or first free:
   for (int i = 0; i < DX9_TEXTURE_CACHE_SIZE; i++)
      if (cache[i].bitmap_id == bmp->Handle()) {
         cache[i].used_last = frame_number;
         mru = i;

         // need to refresh?
         if (cache[i].last_modified < bmp->LastModified()) {
            LoadTexture(bmp, &cache[mru]);
            cache[i].normal = false;
         }

         if (!cache[i].normal)
            CreateNormalMap(i, amp);

         return cache[i].texture;
      }
      else if (avail < 0 && cache[i].bitmap_id == 0)
         avail = i;

   // no free space
   if (avail < 0)
      if (FreeUpCache())
         return FindTexture(bmp);
      else
         return 0;

   TexCacheDX9Entry* entry = &cache[avail];
   entry->bitmap_id = bmp->Handle();
   entry->used_last = frame_number;

   if (LoadTexture(bmp, entry)) {
#if TEXDX9_VERBOSE
      Print("   Tex %3d: id=%2d, size=%3d, type=%d, hTex=%3d, frame=%6d   vmf=%8d\n",
            avail, bmp->Handle(), bmp->Width(), bmp->Type(),
            cache[avail].texture, cache[avail].used_last, vidmem);
#endif
      mru = avail;
      CreateNormalMap(mru, amp);
      return entry->texture;
   }
   else {
      // failed to load texture,
      // erase cache entry:
      entry->Unload();
   }

   return 0;
}

// +--------------------------------------------------------------------+

int
TexCacheDX9::FreeLRU(int tries)
{
   int   unloaded = 0;

   while (tries--) {
      int   oldest   = -1;
      DWORD old      = frame_number;

      for (int i = 0; i < DX9_TEXTURE_CACHE_SIZE; i++) {
         DWORD ul = cache[i].used_last;
         
         if (ul && ul < old && ul != frame_number) {
            old = ul;
            oldest = i;
         }
      }

      if (oldest >= 0) {
         cache[oldest].Unload();
         unloaded++;
      }
      else
         break;
   }
   
   vidmem = video->VidMemFree();
   
#if TEXDX9_VERBOSE
   Print("   FreeLRU() frame=%6d unloaded=%2d vmf=%8d\n", frame_number, unloaded, vidmem);
#endif
   
   return unloaded;
}

// +--------------------------------------------------------------------+

int
TexCacheDX9::FreeUpCache()
{
   int unloaded = 0;

   for (int i = 0; i < DX9_TEXTURE_CACHE_SIZE; i++) {
      if (cache[i].used_last && cache[i].used_last < frame_number) {
         cache[i].Unload();
         unloaded++;
      }
   }
   
   vidmem = video->VidMemFree();

   Print("   FreeUpCache() frame=%6d unloaded=%2d vmf=%8d\n", frame_number, unloaded, vidmem);

   return unloaded;
}

// +--------------------------------------------------------------------+

void
TexCacheDX9::InvalidateCache()
{
   for (int i = 0; i < DX9_TEXTURE_CACHE_SIZE; i++) {
      cache[i].Unload();
      cache[i].normal = false;
   }

   vidmem = video->VidMemFree();
}