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/*  Project nGenEx
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    nGenEx.lib
	FILE:         Screen.cpp
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	General Screen class - maintains and displays a list of windows
*/

#include "MemDebug.h"
#include "Screen.h"
#include "Bitmap.h"
#include "Color.h"
#include "Window.h"
#include "Mouse.h"
#include "Pcx.h"
#include "Video.h"

// +--------------------------------------------------------------------+

Screen::Screen(Video* v)
: width(0), height(0), video(v), clear(0), closed(0)
{
	if (video) {
		width  = video->Width();
		height = video->Height();
	}

	Mouse::Create(this);
}

Screen::~Screen()
{
	Mouse::Close();

	closed = 1;
	window_list.destroy();
}

// +--------------------------------------------------------------------+

bool
Screen::AddWindow(Window* c)
{
	if (!c || closed) return false;

	if (c->X() < 0) return false;
	if (c->Y() < 0) return false;
	if (c->X() + c->Width()  > Width())  return false;
	if (c->Y() + c->Height() > Height()) return false;

	if (!window_list.contains(c))
	window_list.append(c);

	return true;
}

bool
Screen::DelWindow(Window* c)
{
	if (!c || closed) return false;

	return window_list.remove(c) == c;
}

// +--------------------------------------------------------------------+

void
Screen::ClearAllFrames(bool clear_all)
{
	if (clear_all)
	clear = -1;
	else
	clear = 0;
}   

void
Screen::ClearNextFrames(int num_frames)
{
	if (clear >= 0 && clear < num_frames)
	clear = num_frames;
}

// +--------------------------------------------------------------------+

bool
Screen::SetBackgroundColor(Color c)
{
	if (video)
	return video->SetBackgroundColor(c);
	else
	return false;
}

// +--------------------------------------------------------------------+

bool
Screen::Resize(int w, int h)
{
	// scale all root-level windows to new screen size:

	ListIter<Window> iter = window_list;
	while (++iter) {
		Window* win = iter.value();
		Rect tmprect = win->GetRect();

		double  w_x = tmprect.x / (double) width;
		double  w_y = tmprect.y / (double) height;
		double  w_w = tmprect.w / (double) width;
		double  w_h = tmprect.h / (double) height;

		Rect    r;

		r.x = (int) (w_x * w);
		r.y = (int) (w_y * h);
		r.w = (int) (w_w * w);
		r.h = (int) (w_h * h);

		win->MoveTo(r);
	}

	width  = w;
	height = h;

	return true;
}

// +--------------------------------------------------------------------+

bool
Screen::Refresh()
{
	if (clear && !video->ClearAll())
	return false;

	video->StartFrame();

	ListIter<Window> iter = window_list;
	while (++iter) {
		Window* win = iter.value();
		
		if (win->IsShown()) {
			win->Paint();
		}
	}

	Mouse::Paint();

	video->EndFrame();

	if (clear > 0) clear--;
	return true;
}