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/*  Project nGenEx
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    nGenEx.lib
    FILE:         MouseController.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Joystick Input class
*/

#ifndef MouseController_h
#define MouseController_h

#include "MotionController.h"

// +--------------------------------------------------------------------+

class MouseController : public MotionController
{
public:
   static const char* TYPENAME() { return "MouseController"; }

   MouseController();
   virtual ~MouseController();
   
   // setup
   virtual void   MapKeys(KeyMapEntry* mapping, int nkeys);
   
   // sample the physical device
   virtual void   Acquire();

   // translations
   virtual double X()         { return 0; }
   virtual double Y()         { return 0; }
   virtual double Z()         { return 0; }

   // rotations
   virtual double Pitch()     { if (active) return p; return 0; }
   virtual double Roll()      { if (active) return r; return 0; }
   virtual double Yaw()       { if (active) return w; return 0; }
   virtual int    Center()    { return 0; }

   // throttle
   virtual double Throttle()  { if (active) return t; return 0; }
   virtual void   SetThrottle(double throttle) { t = throttle; }

   // actions
   virtual int    Action(int n)     { return action[n];     }
   virtual int    ActionMap(int n);

   // actively sampling?
   virtual bool   Active()                { return active;   }
   virtual void   SetActive(bool a)       { active = a;      }

   static MouseController* GetInstance();

protected:
   double         p,r,w, dx, dy, t;
   int            action[MotionController::MaxActions];
   int            map[32];
   bool           active;
   int            active_key;
};

#endif MouseController_h