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/*  Project nGenEx
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    nGenEx.lib
    FILE:         Keyboard.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Keyboard Input class
*/

#ifndef Keyboard_h
#define Keyboard_h

#include "MotionController.h"

// +--------------------------------------------------------------------+

class Keyboard : public MotionController
{
public:
   static const char* TYPENAME() { return "Keyboard"; }

   Keyboard();
   virtual ~Keyboard();
   
   // setup
   virtual void   MapKeys(KeyMapEntry* mapping, int nkeys);

   // sample the physical device
   virtual void   Acquire();

   // translations
   virtual double X()         { return x; }
   virtual double Y()         { return y; }
   virtual double Z()         { return z; }

   // rotations
   virtual double Pitch()     { return p; }
   virtual double Roll()      { return r; }
   virtual double Yaw()       { return w; }
   virtual int    Center()    { return c; }

   // throttle
   virtual double Throttle()  { return t; }
   virtual void   SetThrottle(double throttle) { t = throttle; }

   // actions
   virtual int    Action(int n)     { return action[n];     }
   virtual int    ActionMap(int n)  { return KeyDownMap(n); }

   static bool    KeyDown(int key);
   static bool    KeyDownMap(int key);
   static void    FlushKeys();

   static Keyboard* GetInstance();

protected:
   double         x,y,z,p,r,w,t;
   double         p1, r1, w1;
   int            c;
   int            action[MotionController::MaxActions];

   static int     map[KEY_MAP_SIZE];
   static int     alt[KEY_MAP_SIZE];
};

// +--------------------------------------------------------------------+

#endif Keyboard_h