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/*  Project nGenEx
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    nGenEx.lib
    FILE:         Button.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Button class
*/

#ifndef Button_h
#define Button_h

#include "Types.h"
#include "ActiveWindow.h"
#include "Bitmap.h"

// +--------------------------------------------------------------------+

class Button : public ActiveWindow
{
public:
   enum SOUNDS {
      SND_BUTTON,
      SND_CLICK,
      SND_SWISH,
      SND_CHIRP,
      SND_ACCEPT,
      SND_REJECT,
      SND_CONFIRM,
      SND_LIST_SELECT,
      SND_LIST_SCROLL,
      SND_LIST_DROP,
      SND_COMBO_OPEN,
      SND_COMBO_CLOSE,
      SND_COMBO_HILITE,
      SND_COMBO_SELECT,
      SND_MENU_OPEN,
      SND_MENU_CLOSE,
      SND_MENU_SELECT,
      SND_MENU_HILITE
   };

   Button(Screen*       s, int ax, int ay, int aw, int ah, DWORD id=0);
   Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD id=0);
   virtual ~Button();

   static void       Initialize();
   static void       Close();
   static void       PlaySound(int n=0);
   static void       SetVolume(int vol);

   // Operations:
   virtual void      Draw();     // refresh backing store

   // Event Target Interface:
   virtual int       OnMouseMove(int x, int y);
   virtual int       OnLButtonDown(int x, int y);
   virtual int       OnLButtonUp(int x, int y);
   virtual int       OnClick();
   virtual int       OnMouseEnter(int x, int y);
   virtual int       OnMouseExit(int x, int y);

   // Property accessors:
   Color GetActiveColor();
   void  SetActiveColor(Color c);
   bool  GetAnimated();
   void  SetAnimated(bool bNewValue);
	short GetBevelWidth();
	void  SetBevelWidth(short nNewValue);
	bool  GetBorder();
	void  SetBorder(bool bNewValue);
	Color GetBorderColor();
	void  SetBorderColor(Color c);
	short GetButtonState();
	void  SetButtonState(short nNewValue);
	bool  GetDropShadow();
	void  SetDropShadow(bool bNewValue);
	void  GetPicture(Bitmap& img);
	void  SetPicture(const Bitmap& img);
	short GetPictureLocation();
	void  SetPictureLocation(short nNewValue);
	bool  GetSticky();
	void  SetSticky(bool bNewValue);

   void  SetStandardImage(Bitmap* img);
   void  SetActivatedImage(Bitmap* img);
   void  SetTransitionImage(Bitmap* img);

protected:
   Rect  CalcLabelRect(int img_w, int img_h);
   Rect  CalcPictureRect();
   void  DrawImage(Bitmap* bmp, const Rect& irect);

   bool           animated;
   bool           drop_shadow;
   bool           sticky;
   bool           border;

   Color          active_color;
   Color          border_color;

   int            captured;
   int            pre_state;
   short          bevel_width;
   short          button_state;

   short          picture_loc;
   Bitmap         picture;

   Bitmap*        standard_image;   // state = 0
   Bitmap*        activated_image;  // state = 1 (if sticky)
   Bitmap*        transition_image; // state = 2 (if sticky)
};

#endif Button_h