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/*  Project nGenEx
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    nGenEx.lib
    FILE:         Bolt.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    3D Bolt (Polygon) Object
*/

#ifndef Bolt_h
#define Bolt_h

#include "Graphic.h"
#include "Polygon.h"

// +--------------------------------------------------------------------+

class Bolt : public Graphic
{
public:
   static const char* TYPENAME() { return "Bolt"; }

   Bolt(double len=16, double wid=1, Bitmap* tex=0, int share=0);
   virtual ~Bolt();

   // operations
   virtual void   Render(Video* video, DWORD flags);
   virtual void   Update();

   // accessors / mutators
   virtual void   SetOrientation(const Matrix& o);
   void           SetDirection(const Point& v);
   void           SetEndPoints(const Point& from, const Point& to);
   void           SetTextureOffset(double from, double to);

   virtual void   TranslateBy(const Point& ref);

   double         Shade()     const    { return shade;   }
   void           SetShade(double s)   { shade = s;      }
   virtual bool   IsBolt()       const { return true;    }

protected:
   double         length;
   double         width;
   double         shade;

   Poly           poly;
   Material       mtl;
   VertexSet      vset;
   Bitmap*        texture;
   int            shared;
   
   Point          vpn;
   Point          origin;
};

// +--------------------------------------------------------------------+

#endif Bolt_h