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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         TacticalView.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	View class for Radio Communications HUD Overlay
*/

#ifndef TacticalView_h
#define TacticalView_h

#include "Types.h"
#include "View.h"
#include "Color.h"
#include "SimObject.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class Font;
class Ship;
class RadioMessage;
class CameraView;
class Projector;
class HUDView;
class Menu;
class MenuItem;
class MenuView;
class GameScreen;

// +--------------------------------------------------------------------+

class TacticalView : public View, 
public SimObserver
{
public:
	TacticalView(Window* c, GameScreen* parent);
	virtual ~TacticalView();

	// Operations:
	virtual void      Refresh();
	virtual void      OnWindowMove();
	virtual void      ExecFrame();
	virtual void      UseProjector(Projector* p);

	virtual void      DoMouseFrame();

	virtual bool         Update(SimObject* obj);
	virtual const char*  GetObserverName() const;

	static void       SetColor(Color c);

	static void       Initialize();
	static void       Close();

	static TacticalView* GetInstance() { return tac_view; }

protected:
	virtual bool      SelectAt(int x, int y);
	virtual bool      SelectRect(const Rect& r);
	virtual Ship*     WillSelectAt(int x, int y);
	virtual void      SetHelm(bool approach);

	virtual void      DrawMouseRect();
	virtual void      DrawSelection(Ship* seln);
	virtual void      DrawSelectionInfo(Ship* seln);
	virtual void      DrawSelectionList(ListIter<Ship> seln);

	virtual void      BuildMenu();
	virtual void      DrawMenu();
	virtual void      ProcessMenuItem(int action);

	virtual void      DrawMove();
	virtual void      SendMove();
	virtual bool      GetMouseLoc3D();

	virtual void      DrawAction();
	virtual void      SendAction();

	GameScreen* gamescreen;
	CameraView* camview;
	Projector*  projector;

	int         width, height;
	double      xcenter, ycenter;

	int         shift_down;
	int         mouse_down;
	int         right_down;
	int         show_move;
	int         show_action;

	Point       move_loc;
	double      base_alt;
	double      move_alt;

	POINT       mouse_action;
	POINT       mouse_start;
	Rect        mouse_rect;

	Font*       font;
	Sim*        sim;
	Ship*       ship;
	Ship*       msg_ship;
	Text        current_sector;

	Menu*       active_menu;
	MenuView*   menu_view;

	static TacticalView* tac_view;
};

#endif TacticalView_h