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/*  Project STARSHATTER
    John DiCamillo
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         ShieldRep.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    ShieldRep Solid class
*/

#ifndef ShieldRep_h
#define ShieldRep_h

#include "Types.h"
#include "Solid.h"

// +--------------------------------------------------------------------+

struct ShieldHit;
class  Shot;

class ShieldRep : public Solid
{
public:
   ShieldRep();
   virtual ~ShieldRep();

   // operations
   virtual void   Render(Video* video, DWORD flags);
   virtual void   Energize(double seconds, bool bubble=false);
   int            ActiveHits() const { return nhits; }
   virtual void   Hit(Vec3 impact, Shot* shot, double damage=0);
   virtual void   TranslateBy(const Point& ref);
   virtual void   Illuminate();

protected:
   int            nhits;
   ShieldHit*     hits;
   Point          true_eye_point;
   bool           bubble;
};

#endif ShieldRep_h