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/*  Project STARSHATTER
	John DiCamillo
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         ShieldRep.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	ShieldRep Solid class
*/

#ifndef ShieldRep_h
#define ShieldRep_h

#include "Types.h"
#include "Solid.h"

// +--------------------------------------------------------------------+

struct ShieldHit;
class  Shot;

class ShieldRep : public Solid
{
public:
	ShieldRep();
	virtual ~ShieldRep();

	// operations
	virtual void   Render(Video* video, DWORD flags);
	virtual void   Energize(double seconds, bool bubble=false);
	int            ActiveHits() const { return nhits; }
	virtual void   Hit(Vec3 impact, Shot* shot, double damage=0);
	virtual void   TranslateBy(const Point& ref);
	virtual void   Illuminate();

protected:
	int            nhits;
	ShieldHit*     hits;
	Point          true_eye_point;
	bool           bubble;
};

#endif ShieldRep_h