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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         RadioTraffic.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    RadioTraffic maintains a history of all messages sent between ships
    in the simulation.  This class also handles displaying relevant
    traffic to the player.
*/

#ifndef RadioTraffic_h
#define RadioTraffic_h

#include "Types.h"
#include "Geometry.h"
#include "SimObject.h"
#include "List.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class Element;
class RadioMessage;
class Ship;
class SimObject;

// +--------------------------------------------------------------------+

class RadioTraffic
{
public:
   RadioTraffic();
   ~RadioTraffic();

   // accessors:
   static void          Initialize();
   static void          Close();

   static RadioTraffic* GetInstance()  { return radio_traffic; }

   static void          SendQuickMessage(Ship* ship, int msg);
   static void          Transmit(RadioMessage* msg);
   static void          DiscardMessages();
   static Text          TranslateVox(const char* phrase);

   void                 SendMessage(RadioMessage* msg);
   void                 DisplayMessage(RadioMessage* msg);


protected:
   List<RadioMessage>   traffic;

   static RadioTraffic* radio_traffic;
};

// +--------------------------------------------------------------------+

#endif RadioTraffic_h