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/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: Power.cpp
AUTHOR: John DiCamillo
OVERVIEW
========
Power generation and usage classes
*/
#include "MemDebug.h"
#include "Power.h"
#include "Ship.h"
#include "NetUtil.h"
#include "Game.h"
// +----------------------------------------------------------------------+
static char* source_type[] = {
"sys.power.battery", "sys.power.auxilliary", "sys.power.fusion"
};
static int source_value[] = {
1, 2, 4
};
PowerSource::PowerSource(SUBTYPE s, double max_out, double f_ratio)
: System(POWER_SOURCE, (int) s, "Power", source_value[s], 0),
max_output((float) max_out), fuel_ratio((float) f_ratio),
route_changed(false), requested_power_level(1.0f)
{
name = Game::GetText(source_type[s]);
abrv = Game::GetText(Text(source_type[s]) + ".abrv");
if (fuel_ratio < 1) {
switch (subtype) { // enough to last for [n] hours at full power
case BATTERY: fuel_ratio = max_output * 5 * 3600 / 100; break;
case AUX: fuel_ratio = max_output * 50 * 3600 / 100; break;
case FUSION: fuel_ratio = max_output * 100 * 3600 / 100; break;
}
}
capacity = 100.0f;
if (subtype != BATTERY) {
emcon_power[0] = 10;
emcon_power[1] = 50;
emcon_power[2] = 100;
}
}
PowerSource::PowerSource(const PowerSource& p)
: System(p),
max_output(p.max_output), fuel_ratio(p.fuel_ratio),
route_changed(false), requested_power_level(1.0f)
{
Mount(p);
SetAbbreviation(p.Abbreviation());
}
// +----------------------------------------------------------------------+
void
PowerSource::AddClient(System* client)
{
if (client) {
int old_src_index = client->GetSourceIndex();
client->SetSourceIndex(GetID());
clients.append(client);
route_changed = true;
if (ship && old_src_index != GetID())
NetUtil::SendSysStatus(ship, client);
}
}
void
PowerSource::RemoveClient(System* client)
{
if (client && clients.contains(client)) {
client->SetSourceIndex(-1);
clients.remove(client);
route_changed = true;
}
}
// +----------------------------------------------------------------------+
int
PowerSource::Charge() const
{
return (int) capacity;
}
void
PowerSource::SetFuelRange(double hours)
{
if (hours > 0)
fuel_ratio = (float) (max_output * hours * 3600 / 100);
}
// +----------------------------------------------------------------------+
void
PowerSource::ExecFrame(double seconds)
{
if (seconds < 0.001)
seconds = 0.001;
if (capacity <= 0)
capacity = 0;
System::ExecFrame(seconds);
double energy_requested = 0;
double energy_avail = 0;
double total_distrib = 0;
// fuel leak?
if (availability < 0.4 && capacity > 0)
capacity -= (float) (0.03 * seconds);
if (IsPowerOn() && capacity > 0) {
energy_avail = max_output * seconds * power_level * availability;
if (power_level < requested_power_level) {
power_level += (float) (seconds * 0.03); // thirty seconds to charge up
if (power_level > requested_power_level)
power_level = (float) requested_power_level;
}
else if (power_level > requested_power_level) {
power_level -= (float) (seconds * 0.10); // ten seconds to power down
if (power_level < requested_power_level)
power_level = (float) requested_power_level;
}
}
ListIter<System> iter = clients;
while (++iter) {
System* sink = iter.value();
if (sink->IsPowerOn()) {
double joules = sink->GetRequest(seconds);
if (joules > 0) {
if (sink->IsPowerCritical()) {
if (joules > energy_avail)
joules = energy_avail;
energy_avail -= joules;
total_distrib += joules;
sink->Distribute(joules, seconds);
}
else {
energy_requested += joules;
}
}
}
else {
sink->Distribute(-0.2 * sink->GetCapacity() * seconds, seconds);
}
}
if (energy_avail > 0) {
// enough to go around:
if (energy_requested <= energy_avail) {
iter.reset();
while (++iter) {
System* sink = iter.value();
if (sink->IsPowerOn() && !sink->IsPowerCritical()) {
double joules = sink->GetRequest(seconds);
total_distrib += joules;
sink->Distribute(joules, seconds);
}
}
}
// load balancing:
else {
iter.reset();
while (++iter) {
System* sink = iter.value();
if (sink->IsPowerOn() && !sink->IsPowerCritical()) {
double request = sink->GetRequest(seconds);
double delivery = 0;
if (request > 0)
delivery = energy_avail * (request/energy_requested);
if (delivery > 0) {
total_distrib += delivery;
sink->Distribute(delivery, seconds);
}
}
}
}
}
if (IsPowerOn() && capacity > 0 && !Game::Paused()) {
// reactors always burn at least 10% of max (to maintain operating temp):
if (subtype != BATTERY) {
double baseline = 0.1 * max_output * seconds;
if (total_distrib < baseline)
total_distrib = baseline;
}
// expend fuel:
if (total_distrib > 0) {
double effective_fuel_ratio = fuel_ratio;
switch (Ship::GetFlightModel()) {
default:
case Ship::FM_STANDARD:
effective_fuel_ratio = 1 * fuel_ratio * (0.25 + 0.75 * availability);
break;
case Ship::FM_RELAXED:
effective_fuel_ratio = 3 * fuel_ratio * (0.25 + 0.75 * availability);
break;
case Ship::FM_ARCADE:
effective_fuel_ratio = 4 * fuel_ratio * (0.25 + 0.75 * availability);
break;
}
capacity -= (float) (total_distrib / effective_fuel_ratio);
}
}
else if (capacity <= 0) {
capacity = 0.0f;
PowerOff();
}
}
// +--------------------------------------------------------------------+
void
PowerSource::SetPowerLevel(double level)
{
if (level > 100)
level = 100;
else if (level < 0)
level = 0;
level /= 100;
if (requested_power_level != level) {
// if the system is on emergency override power,
// do not let the EMCON system use this method
// to drop it back to normal power:
if (requested_power_level > 1 && level == 1) {
requested_power_level = 1.2f;
}
else {
requested_power_level = (float) level;
}
}
}
void
PowerSource::SetOverride(bool over)
{
bool changed = false;
if (over && requested_power_level != 1.2f) {
requested_power_level = 1.2f;
changed = true;
}
else if (!over && requested_power_level > 1) {
requested_power_level = 1.0f;
changed = true;
}
if (changed)
NetUtil::SendSysStatus(ship, this);
}
void
PowerSource::DrainPower(double to_level)
{
if (to_level >= 0 && to_level < power_level)
power_level = (float) to_level;
}
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