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/* Project STARSHATTER
John DiCamillo
Copyright © 1997-2002. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: NetUtil.h
AUTHOR: John DiCamillo
OVERVIEW
========
Utility class to simplify sending NetData messages.
*/
#ifndef NetUtil_h
#define NetUtil_h
#include "Types.h"
#include "Geometry.h"
// +-------------------------------------------------------------------+
class Element;
class Instruction;
class SimObject;
class Ship;
class Shot;
class System;
class Weapon;
// +-------------------------------------------------------------------+
class NetUtil
{
public:
static void SendObjDamage(SimObject* obj, double damage, Shot* shot=0);
static void SendObjKill(Ship* obj, const Ship* killer, int type=0, int deck=0);
static void SendObjHyper(Ship* obj, const char* rgn, const Point& loc, const Ship* fc1=0, const Ship* fc2=0, int ttype=0);
static void SendObjTarget(Ship* obj);
static void SendObjEmcon(Ship* obj);
static void SendSysDamage(Ship* obj, System* sys, double damage);
static void SendSysStatus(Ship* obj, System* sys);
static void SendWepTrigger(Weapon* wep, int count=1);
static void SendWepRelease(Weapon* wep, Shot* shot);
static void SendWepDestroy(Shot* shot);
static void SendChat(DWORD dst, const char* name, const char* text);
static void SendElemRequest(const char* name);
static void SendElemCreate(Element* elem, int squadron, int* slots, bool alert, bool in_flight=false);
static void SendShipLaunch(Ship* carrier, int squadron, int slot);
static void SendNavData(bool add, Element* elem, int index, Instruction* navpt);
static void SendNavDelete(Element* elem, int index);
static void SendSelfDestruct(Ship* ship, double damage);
};
#endif NetUtil_h
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