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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         NetUser.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    This class represents a user connecting to the multiplayer lobby
*/


#ifndef NetUser_h
#define NetUser_h

#include "Types.h"
#include "NetAddr.h"
#include "NetLobby.h"
#include "Color.h"

// +-------------------------------------------------------------------+

class Player;

// +-------------------------------------------------------------------+

class NetUser
{
public:
   static const char* TYPENAME() { return "NetUser"; }

   NetUser(const char* name);
   NetUser(const Player* player);
   virtual ~NetUser();

   int operator == (const NetUser& u) const { return this == &u; }

   const Text&    Name()         const { return name;          }
   const Text&    Pass()         const { return pass;          }
   const NetAddr& GetAddress()   const { return addr;          }
   Color          GetColor()     const { return color;         }
   const Text&    GetSessionID() const { return session_id;    }
   DWORD          GetNetID()     const { return netid;         }
   bool           IsHost()       const { return host;          }

   int            AuthLevel()    const { return auth_level;    }
   int            AuthState()    const { return auth_state;    }
   const char*    Salt()         const { return salt;          }
   bool           IsAuthOK()     const;

   const Text&    Squadron()     const { return squadron;      }
   const Text&    Signature()    const { return signature;     }
   int            Rank()         const { return rank;          }
   int            FlightTime()   const { return flight_time;   }
   int            Missions()     const { return missions;      }
   int            Kills()        const { return kills;         }
   int            Losses()       const { return losses;        }

   void           SetName(const char* n)     { name = n;       }
   void           SetPass(const char* p)     { pass = p;       }
   void           SetAddress(const NetAddr& a)
                                             { addr = a;       }

   void           SetColor(Color c)          { color = c;      }
   void           SetNetID(DWORD id)         { netid = id;     }
   void           SetSessionID(Text s)       { session_id = s; }
   void           SetHost(bool h)            { host = h;       }

   void           SetAuthLevel(int n)        { auth_level = n; }
   void           SetAuthState(int n)        { auth_state = n; }
   void           SetSalt(const char* s)     { strcpy(salt, s);}

   void           SetSquadron(const char* s) { squadron = s;   }
   void           SetSignature(const char* s){ signature = s;  }
   void           SetRank(int n)             { rank = n;       }
   void           SetFlightTime(int n)       { flight_time = n;}
   void           SetMissions(int n)         { missions = n;   }
   void           SetKills(int n)            { kills = n;      }
   void           SetLosses(int n)           { losses = n;     }

   Text           GetDescription();

protected:
   Text        name;
   Text        pass;
   Text        session_id;
   NetAddr     addr;
   DWORD       netid;
   Color       color;
   bool        host;

   // authentication:
   int         auth_state;
   int         auth_level;
   char        salt[33];

   // stats:
   Text        squadron;
   Text        signature;
   int         rank;
   int         flight_time;
   int         missions;
   int         kills;
   int         losses;
};

// +-------------------------------------------------------------------+

#endif NetUser_h