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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         NetUser.cpp
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    This class represents a user connecting to the multiplayer lobby
*/


#include "MemDebug.h"
#include "NetUser.h"
#include "NetAuth.h"
#include "NetLobby.h"
#include "Player.h"
#include "FormatUtil.h"

// +-------------------------------------------------------------------+

static Color user_colors[] = {
      Color::BrightBlue,
      Color::BrightRed,
      Color::BrightGreen,
      Color::Cyan,
      Color::Orange,
      Color::Magenta,
      Color::Yellow,
      Color::White,
      Color::Gray,
      Color::DarkRed,
      Color::Tan,
      Color::Violet
};

static int user_color_index = 0;

// +-------------------------------------------------------------------+

NetUser::NetUser(const char* n)
   : name(n), netid(0), host(false),
     rank(0), flight_time(0), missions(0), kills(0), losses(0),
     auth_state(NetAuth::NET_AUTH_INITIAL),
     auth_level(NetAuth::NET_AUTH_MINIMAL)
{
   if (user_color_index < 0 || user_color_index >= 12)
      user_color_index = 0;

   color = user_colors[user_color_index++];

   ZeroMemory(salt, sizeof(salt));
}

NetUser::NetUser(const Player* player)
   : netid(0), host(false),
     rank(0), flight_time(0), missions(0), kills(0), losses(0),
     auth_state(NetAuth::NET_AUTH_INITIAL),
     auth_level(NetAuth::NET_AUTH_MINIMAL)
{
   if (user_color_index < 0 || user_color_index >= 12)
      user_color_index = 0;

   color = user_colors[user_color_index++];

   if (player) {
      name        = player->Name();
      pass        = player->Password();
      signature   = player->Signature();
      squadron    = player->Squadron();
      rank        = player->Rank();
      flight_time = player->FlightTime();
      missions    = player->Missions();
      kills       = player->Kills();
      losses      = player->Losses();
   }

   ZeroMemory(salt, sizeof(salt));
}

NetUser::~NetUser()
{ }

// +-------------------------------------------------------------------+

Text
NetUser::GetDescription()
{
   Text content;

   content += "name \"";
   content += SafeQuotes(name);
   content += "\" sig \"";
   content += SafeQuotes(signature);
   content += "\" squad \"";
   content += SafeQuotes(squadron);

   char buffer[256];
   sprintf(buffer, "\" rank %d time %d miss %d kill %d loss %d host %s ",
      rank, flight_time, missions, kills, losses,
      host ? "true" : "false");

   content += buffer;

   return content;
}

// +-------------------------------------------------------------------+

bool
NetUser::IsAuthOK() const
{
   return auth_state == NetAuth::NET_AUTH_OK;
}