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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         NetUnitDlg.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Multiplayer Unit Selection Dialog Active Window class
*/

#ifndef NetUnitDlg_h
#define NetUnitDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "EditBox.h"
#include "Font.h"

// +--------------------------------------------------------------------+

class MenuScreen;
class NetClientConfig;
class NetLobby;
class NetChatEntry;
class NetUser;

// +--------------------------------------------------------------------+

class NetUnitDlg : public FormWindow
{
public:
	NetUnitDlg(Screen* s, FormDef& def, MenuScreen* mgr);
	virtual ~NetUnitDlg();

	virtual void      RegisterControls();
	virtual void      Show();
	virtual void      ExecFrame();

	// Operations:
	virtual void      OnSelect(AWEvent* event);
	virtual void      OnUnit(AWEvent* event);
	virtual void      OnMap(AWEvent* event);
	virtual void      OnUnMap(AWEvent* event);
	virtual void      OnBan(AWEvent* event);
	virtual void      OnBanConfirm(AWEvent* event);
	virtual void      OnApply(AWEvent* event);
	virtual void      OnCancel(AWEvent* event);

	virtual void      ExecLobbyFrame();

	virtual bool      GetHostMode()  const { return host_mode; }
	virtual void      SetHostMode(bool h)  { host_mode = h;    }

protected:
	virtual void      GetAvailable();
	virtual void      GetUnits();
	virtual void      GetChat();
	virtual void      SendChat(Text msg);
	virtual void      CheckUnitMapping();

	MenuScreen*       manager;

	ListBox*          lst_players;
	ListBox*          lst_units;
	ListBox*          lst_chat;
	EditBox*          edt_chat;

	Button*           btn_select;
	Button*           btn_map;
	Button*           btn_unmap;
	Button*           btn_ban;
	Button*           btn_apply;
	Button*           btn_cancel;

	NetLobby*         net_lobby;

	int               last_chat;
	int               unit_index;
	bool              host_mode;
};

// +--------------------------------------------------------------------+

#endif NetUnitDlg_h