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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         NetLobbyClient.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	UDP-oriented network lobby client class
*/


#ifndef NetLobbyClient_h
#define NetLobbyClient_h

#include "NetLobby.h"
#include "NetClientConfig.h"

// +-------------------------------------------------------------------+

class NetLobbyClient : public NetLobby
{
public:
	NetLobbyClient();
	NetLobbyClient(const NetAddr& server_addr);
	virtual ~NetLobbyClient();

	int operator == (const NetLobbyClient& c)   const { return this == &c; }

	virtual void   ExecFrame();
	virtual bool   Login(bool host=false);
	virtual bool   Logout();
	virtual int    GetLastError()  const { return exit_code; }

	// actions:
	virtual bool   Ping();
	virtual void   GameStart();
	virtual void   GameStop();

	virtual void   BanUser(NetUser* user);

	virtual void   AddChat(NetUser* user, const char* msg, bool route=true);
	virtual List<NetChatEntry>&
	GetChat();

	NetAddr        GetServerAddr() const { return addr; }
	virtual bool   IsHost()        const { return host; }
	virtual bool   IsClient()      const { return true; }

	virtual List<NetUser>&           GetUsers();
	virtual List<NetCampaignInfo>&   GetCampaigns();
	virtual List<NetUnitEntry>&      GetUnitMap();
	virtual void                     MapUnit(int n, const char* user, bool lock=false);
	virtual void                     SelectMission(DWORD id);
	virtual Mission*                 GetSelectedMission();

	virtual List<ModInfo>&           GetServerMods();

	// overrides for ping support:
	virtual const Text&              GetMachineInfo();
	virtual int                      GetStatus()     const;
	virtual int                      NumUsers();
	virtual bool                     HasHost();
	virtual WORD                     GetGamePort();

protected:
	virtual void   SendData(int type, Text msg);
	virtual void   DoServerInfo(NetPeer* peer, Text msg);
	virtual void   DoServerMods(NetPeer* peer, Text msg);
	virtual void   DoAuthUser(NetPeer* peer, Text msg);
	virtual void   DoChat(NetPeer* peer, Text msg);
	virtual void   DoUserList(NetPeer* peer, Text msg);
	virtual void   DoMissionList(NetPeer* peer, Text msg);
	virtual void   DoMissionSelect(NetPeer* peer, Text msg);
	virtual void   DoMissionData(NetPeer* peer, Text msg);
	virtual void   DoUnitList(NetPeer* peer, Text msg);
	virtual void   DoMapUnit(NetPeer* peer, Text msg);
	virtual void   DoGameStart(NetPeer* peer, Text msg);
	virtual void   DoExit(NetPeer* peer, Text msg);

	DWORD             server_id;
	NetAddr           addr;
	bool              host;
	Text              gamepass;
	int               exit_code;

	NetServerInfo     server_info;
	List<MissionInfo> missions;

	bool              temporary;
	DWORD             ping_req_time;
	DWORD             chat_req_time;
	DWORD             user_req_time;
	DWORD             camp_req_time;
	DWORD             unit_req_time;
	DWORD             mods_req_time;
};

// +-------------------------------------------------------------------+

#endif NetLobbyClient_h