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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         NetGameServer.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Server-Side Network Game Manager class
*/

#ifndef NetGameServer_h
#define NetGameServer_h

#include "NetGame.h"
#include "SimObject.h"

// +--------------------------------------------------------------------+

class NetChatMsg;

// +--------------------------------------------------------------------+

class NetGameServer : public NetGame, public SimObserver
{
public:
   NetGameServer();
   virtual ~NetGameServer();

   virtual bool         IsClient() const { return false; }
   virtual bool         IsServer() const { return true; }

   virtual void         ExecFrame();
   virtual void         CheckSessions();

   virtual void         Send();
   virtual void         SendData(NetData* data);
   virtual void         Respawn(DWORD objid, Ship* spawn);

   virtual bool         Update(SimObject* obj);
   virtual const char*  GetObserverName() const;

   virtual void         RouteChatMsg(NetChatMsg& chat_msg);

protected:
   virtual void         DoJoinRequest(NetMsg* msg);
   virtual void         DoJoinAnnounce(NetMsg* msg);
   virtual void         DoQuitRequest(NetMsg* msg);
   virtual void         DoQuitAnnounce(NetMsg* msg);
   virtual void         DoGameOver(NetMsg* msg);
   virtual void         DoDisconnect(NetMsg* msg);

   virtual void         DoObjLoc(NetMsg* msg);
   virtual void         DoObjDamage(NetMsg* msg);
   virtual void         DoObjKill(NetMsg* msg);
   virtual void         DoObjSpawn(NetMsg* msg);
   virtual void         DoObjHyper(NetMsg* msg);
   virtual void         DoObjTarget(NetMsg* msg);
   virtual void         DoObjEmcon(NetMsg* msg);
   virtual void         DoSysDamage(NetMsg* msg);
   virtual void         DoSysStatus(NetMsg* msg);

   virtual void         DoElemRequest(NetMsg* msg);
   virtual void         DoElemCreate(NetMsg* msg);
   virtual void         DoShipLaunch(NetMsg* msg);
   virtual void         DoNavData(NetMsg* msg);
   virtual void         DoNavDelete(NetMsg* msg);

   virtual void         DoWepTrigger(NetMsg* msg);
   virtual void         DoWepRelease(NetMsg* msg);
   virtual void         DoWepDestroy(NetMsg* msg);

   virtual void         DoCommMsg(NetMsg* msg);
   virtual void         DoChatMsg(NetMsg* msg);
   virtual void         DoSelfDestruct(NetMsg* msg);

   virtual NetPlayer*   FindZombieByObjID(DWORD objid);
   virtual void         SendDisconnect(NetPlayer* zombie);

   List<Ship>           ships;
   List<NetPlayer>      zombies;
};

// +--------------------------------------------------------------------+

#endif NetGameServer_h