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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         NetAuth.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    This class authenticates a user connecting to the multiplayer lobby
*/


#ifndef NetAuth_h
#define NetAuth_h

#include "Types.h"
#include "NetAddr.h"
#include "NetLobby.h"
#include "Text.h"

// +-------------------------------------------------------------------+

class NetAuth
{
public:
   enum AUTH_STATE {
      NET_AUTH_INITIAL  = 0,
      NET_AUTH_FAILED   = 1,
      NET_AUTH_OK       = 2
   };

   enum AUTH_LEVEL {
      NET_AUTH_MINIMAL  = 0,
      NET_AUTH_STANDARD = 1,
      NET_AUTH_SECURE   = 2
   };

   static int     AuthLevel();
   static void    SetAuthLevel(int n);

   static Text    CreateAuthRequest(NetUser* u);
   static Text    CreateAuthResponse(int level, const char* salt);
   static bool    AuthUser(NetUser* u, Text response);
};

// +-------------------------------------------------------------------+

#endif NetAuth_h