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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         NetAdminServer.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	HTTP Servlet Engine for Multiplayer Admin
*/


#ifndef NetAdminServer_h
#define NetAdminServer_h

#include "HttpServletExec.h"
#include "HttpServlet.h"

// +-------------------------------------------------------------------+

class Mission;
class MissionElement;
class NetChatEntry;
class NetUser;

// +-------------------------------------------------------------------+

class NetAdminServer : public HttpServletExec
{
public:
	virtual ~NetAdminServer();

	int operator == (const NetAdminServer& s) const { return this == &s; }

	virtual HttpServlet*    GetServlet(HttpRequest& request);

	virtual void            AddUser(NetUser* user);
	virtual void            DelUser(NetUser* user);
	virtual int             NumUsers();
	virtual bool            HasHost();
	virtual List<NetUser>&  GetUsers();

	virtual NetUser*        FindUserBySession(Text id);

	virtual void            AddChat(NetUser* user, const char* msg);
	ListIter<NetChatEntry>  GetChat();
	DWORD                   GetStartTime() const { return start_time; }

	virtual void            GameOn()    { }
	virtual void            GameOff()   { }

	// singleton locator:
	static NetAdminServer* GetInstance(WORD port=0);

protected:
	NetAdminServer(WORD port);
	virtual void            DoSyncedCheck();

	DWORD                   start_time;
	List<NetUser>           admin_users;
};

// +-------------------------------------------------------------------+

class NetAdminServlet : public HttpServlet
{
public:
	NetAdminServlet();
	virtual ~NetAdminServlet()  { }

	virtual bool      DoGet(HttpRequest& request, HttpResponse& response);
	virtual bool      CheckUser(HttpRequest& request, HttpResponse& response);

	virtual Text      GetCSS();
	virtual Text      GetHead(const char* title=0);
	virtual Text      GetBody();
	virtual Text      GetTitleBar(const char* statline=0, const char* onload=0);
	virtual Text      GetStatLine();
	virtual Text      GetCopyright();
	virtual Text      GetContent();
	virtual Text      GetBodyClose();

protected:
	NetAdminServer*   admin;
	NetUser*          user;
};

#endif NetAdminServer_h