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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         NavAI.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Automatic Navigator
*/

#ifndef NavAI_h
#define NavAI_h

#include "Types.h"
#include "Geometry.h"
#include "System.h"
#include "ShipAI.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class Farcaster;

// +--------------------------------------------------------------------+

class NavAI : public ShipAI
{
public:
   NavAI(Ship* s);
   virtual ~NavAI();

   enum { DIR_TYPE = 2000 };
   virtual int       Type() const { return DIR_TYPE; }

   virtual void      ExecFrame(double seconds);
   virtual int       Subframe()  const { return true; }
   void              Disengage();
   bool              Complete()  const { return complete; }

protected:
   // behaviors:
   virtual Steer     SeekTarget();

   // steering functions:
   virtual Point     Transform(const Point& pt);
   virtual Steer     Seek(const Point& point);
   virtual Steer     Flee(const Point& point);
   virtual Steer     Avoid(const Point& point, float radius);
   virtual Steer     AvoidTerrain();

   // accumulate behaviors:
   virtual void      Navigator();
   virtual void      FindObjective();

   virtual void      HelmControl();
   virtual void      ThrottleControl();

   bool              complete;
   int               drop_state;
   int               quantum_state;
   int               terrain_warning;
   double            brakes;
   Farcaster*        farcaster;
};

// +--------------------------------------------------------------------+


#endif NavAI_h