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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         MusicTrack.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    MusicTrack class
*/


#ifndef MusicTrack_h
#define MusicTrack_h

#include "Types.h"
#include "List.h"
#include "Text.h"

// +-------------------------------------------------------------------+

class Sound;

// +-------------------------------------------------------------------+

class MusicTrack
{
public:
   enum STATE { NONE, FADE_IN, PLAY, FADE_OUT, STOP };

   MusicTrack(const Text& name, int mode=0, int index=0);
   virtual ~MusicTrack();

   // Operations:
   virtual void      ExecFrame();

   virtual void      Play();
   virtual void      Stop();
   virtual void      FadeIn();
   virtual void      FadeOut();

   // accessors / mutators
   const Text&       Name()      const { return name;    }
   Sound*            GetSound()  const { return sound;   }
   int               GetState()  const { return state;   }
   int               GetMode()   const { return mode;    }
   int               GetIndex()  const { return index;   }

   int               IsReady()   const;
   int               IsPlaying() const;
   int               IsDone()    const;
   int               IsLooped()  const;

   virtual long      GetVolume() const;
   virtual void      SetVolume(long v);

   virtual double    GetTotalTime()     const;
   virtual double    GetTimeRemaining() const;
   virtual double    GetTimeElapsed()   const;

   virtual double    GetFadeTime()      const { return fade_time; }
   virtual void      SetFadeTime(double t)    { fade_time = t;    }

protected:
   Text              name;
   Sound*            sound;
   int               state;
   int               mode;
   int               index;
   double            fade;
   double            fade_time;
};

#endif MusicTrack_h