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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         MsnWepDlg.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Mission Briefing Dialog Active Window class
*/

#ifndef MsnWepDlg_h
#define MsnWepDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "MsnDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "ImageBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class  PlanScreen;
class  Campaign;
class  Mission;
class  MissionElement;
class  HardPoint;
class  WeaponDesign;

// +--------------------------------------------------------------------+

class MsnWepDlg : public FormWindow,
                  public MsnDlg
{
public:
   MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr);
   virtual ~MsnWepDlg();

   virtual void      RegisterControls();
   virtual void      ExecFrame();
   virtual void      Show();

   // Operations:
   virtual void      OnCommit(AWEvent* event);
   virtual void      OnCancel(AWEvent* event);
   virtual void      OnTabButton(AWEvent* event);
   virtual void      OnMount(AWEvent* event);
   virtual void      OnLoadout(AWEvent* event);
   
protected:
   virtual void      SetupControls();
   virtual void      BuildLists();
   virtual int       LoadToPointIndex(int n);
   virtual int       PointIndexToLoad(int n, int index);

   ActiveWindow*     lbl_element;
   ActiveWindow*     lbl_type;
   ActiveWindow*     lbl_weight;
   ActiveWindow*     player_desc;
   ImageBox*         beauty;

   ActiveWindow*     lbl_station[8];
   ActiveWindow*     lbl_desc[8];
   Button*           btn_load[8][8];

   ListBox*          loadout_list;

   MissionElement*   elem;
   WeaponDesign*     designs[8];
   bool              mounts[8][8];
   int               loads[8];
   int               first_station;

   Bitmap            led_off;
   Bitmap            led_on;
};

#endif MsnWepDlg_h