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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         ModConfig.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Mod file deployment configuration and manager
*/


#ifndef ModConfig_h
#define ModConfig_h

#include "Types.h"
#include "Bitmap.h"
#include "Text.h"
#include "List.h"

// +-------------------------------------------------------------------+

class ModConfig;
class ModInfo;
class ModCampaign;

// +-------------------------------------------------------------------+

class ModConfig
{
public:
   static const char* TYPENAME() { return "ModConfig"; }

   ModConfig();
   ~ModConfig();

   int operator == (const ModConfig& cfg) const { return this == &cfg; }

   static void          Initialize();
   static void          Close();
   static ModConfig*    GetInstance();

   void                 Load();
   void                 Save();
   void                 FindMods();

   bool                 IsDeployed(const char* name);
   void                 Deploy();
   void                 Undeploy();
   void                 Redeploy();

   // these methods change the configuration only
   // you must Redeploy() to have them take effect:

   void                 EnableMod(const char* name);
   void                 DisableMod(const char* name);
   void                 IncreaseModPriority(int mod_index);
   void                 DecreaseModPriority(int mod_index);

   List<Text>&          EnabledMods()     { return enabled;    }
   List<Text>&          DisabledMods()    { return disabled;   }
   List<ModInfo>&       GetModInfoList()  { return mods;       }

   ModInfo*             GetModInfo(const char* filename);

private:
   List<Text>     enabled;
   List<Text>     disabled;
   List<ModInfo>  mods;
};

#endif ModConfig_h