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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         MFD.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Class for all Multi Function Displays
*/

#ifndef MFD_h
#define MFD_h

#include "Types.h"
#include "Geometry.h"
#include "Color.h"
#include "HUDView.h"

// +--------------------------------------------------------------------+

class Contact;
class Ship;
class Sprite;
class Window;

// +--------------------------------------------------------------------+

class MFD
{
public:
   enum Modes { MFD_MODE_OFF,  MFD_MODE_GAME, MFD_MODE_SHIP, 
                MFD_MODE_FOV,  /*MFD_MODE_FWD,  MFD_MODE_MAP,*/
                MFD_MODE_HSD,  MFD_MODE_3D
              };

   MFD(Window* c, int index);
   virtual ~MFD();
   
   int operator == (const MFD& that) const { return this == &that; }

   static void          Initialize();
   static void          Close();
   static void          SetColor(Color c);

   // Operations:
   virtual void         Draw();
   virtual void         DrawGameMFD();
   virtual void         DrawStatusMFD();
   virtual void         DrawSensorMFD();
   virtual void         DrawHSD();
   virtual void         Draw3D();
   virtual void         DrawSensorLabels(const char* mfd_mode);
   virtual void         DrawMap();
   virtual void         DrawGauge(int x, int y, int percent);
   virtual void         SetStatusColor(int status);

   virtual void         SetWindow(Window* w)    { window = w; }
   virtual Window*      GetWindow()             { return window; }
   virtual void         SetRect(const Rect& r);
   virtual const Rect&  GetRect() const         { return rect; }
   virtual void         SetMode(int m);
   virtual int          GetMode() const         { return mode; }
   virtual Sprite*      GetSprite()             { return sprite; }

   virtual void         SetShip(Ship* s)        { ship = s;    }
   virtual Ship*        GetShip()               { return ship; }

   virtual void         Show();
   virtual void         Hide();

   virtual void         UseCameraView(CameraView* v);
           void         DrawMFDText(int index, const char* txt, Rect& r, int align, int status=-1);
           void         HideMFDText(int index);
           void         SetText3DColor(Color c);
           void         SetCockpitHUDTexture(Bitmap* bmp) { cockpit_hud_texture = bmp; }

           bool         IsMouseLatched() const;

protected:

   enum { TXT_LAST=20 };

   Window*     window;
   Rect        rect;
   int         index;
   int         mode;
   int         lines;
   Sprite*     sprite;
   bool        hidden;
   Ship*       ship;
   HUDText     mfd_text[TXT_LAST];
   CameraView* camview;
   Bitmap*     cockpit_hud_texture;

   int         mouse_latch;
   bool        mouse_in;
};

#endif MFD_h