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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         GroundAI.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Ground Unit (low-level) Artifical Intelligence class
*/

#ifndef GroundAI_h
#define GroundAI_h

#include "Types.h"
#include "SimObject.h"
#include "Director.h"
#include "Geometry.h"

// +--------------------------------------------------------------------+

class Ship;
class System;
class CarrierAI;

// +--------------------------------------------------------------------+

class GroundAI : public Director, 
                 public SimObserver
{
public:
   GroundAI(SimObject* self);
   virtual ~GroundAI();

   virtual void      ExecFrame(double seconds);
   virtual void      SetTarget(SimObject* targ, System* sub=0);
   virtual SimObject* GetTarget()   const { return target; }
   virtual System*   GetSubTarget() const { return subtarget; }
   virtual int       Type()         const;

   virtual bool         Update(SimObject* obj);
   virtual const char*  GetObserverName() const;

protected:
   virtual void      SelectTarget();

   Ship*             ship;
   SimObject*        target;
   System*           subtarget;
   double            exec_time;
   CarrierAI*        carrier_ai;
};


// +--------------------------------------------------------------------+

#endif GroundAI_h