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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         FighterTacticalAI.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Fighter-specific mid-level (tactical) AI
*/

#ifndef FighterTacticalAI_h
#define FighterTacticalAI_h

#include "Types.h"
#include "TacticalAI.h"
#include "List.h"

// +--------------------------------------------------------------------+

class WeaponGroup;

// +--------------------------------------------------------------------+

class FighterTacticalAI : public TacticalAI
{
public:
	FighterTacticalAI(ShipAI* ai);
	virtual ~FighterTacticalAI();

protected:
	virtual bool      CheckFlightPlan();
	virtual bool      IsStrikeComplete(Instruction* instr=0);

	virtual void      SelectTarget();
	virtual void      SelectTargetDirected(Ship* tgt=0);
	virtual void      SelectTargetOpportunity();
	virtual void      FindFormationSlot(int formation);
	virtual void      FindThreat();

	virtual void      SelectSecondaryForTarget(Ship* tgt);
	virtual int       ListSecondariesForTarget(Ship* tgt, List<WeaponGroup>& weps);

	bool              winchester[4];
	DWORD             THREAT_REACTION_TIME;
	DWORD             secondary_selection_time;
	int               ai_level;
};

// +--------------------------------------------------------------------+

#endif FighterTacticalAI_h