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/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: FighterTacticalAI.h
AUTHOR: John DiCamillo
OVERVIEW
========
Fighter-specific mid-level (tactical) AI
*/
#ifndef FighterTacticalAI_h
#define FighterTacticalAI_h
#include "Types.h"
#include "TacticalAI.h"
#include "List.h"
// +--------------------------------------------------------------------+
class WeaponGroup;
// +--------------------------------------------------------------------+
class FighterTacticalAI : public TacticalAI
{
public:
FighterTacticalAI(ShipAI* ai);
virtual ~FighterTacticalAI();
protected:
virtual bool CheckFlightPlan();
virtual bool IsStrikeComplete(Instruction* instr=0);
virtual void SelectTarget();
virtual void SelectTargetDirected(Ship* tgt=0);
virtual void SelectTargetOpportunity();
virtual void FindFormationSlot(int formation);
virtual void FindThreat();
virtual void SelectSecondaryForTarget(Ship* tgt);
virtual int ListSecondariesForTarget(Ship* tgt, List<WeaponGroup>& weps);
bool winchester[4];
DWORD THREAT_REACTION_TIME;
DWORD secondary_selection_time;
int ai_level;
};
// +--------------------------------------------------------------------+
#endif FighterTacticalAI_h
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