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/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: Drone.h
AUTHOR: John DiCamillo
OVERVIEW
========
Decoy / Weapons Drone class
*/
#ifndef Drone_h
#define Drone_h
#include "Types.h"
#include "Geometry.h"
#include "Shot.h"
// +--------------------------------------------------------------------+
class Camera;
class Ship;
class Trail;
class System;
class WeaponDesign;
class Sprite3D;
class Sound;
// +--------------------------------------------------------------------+
class Drone : public Shot
{
public:
static const char* TYPENAME() { return "Drone"; }
Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0);
virtual ~Drone();
virtual void SeekTarget(SimObject* target, System* sub=0);
virtual void ExecFrame(double factor);
virtual bool IsDrone() const { return true; }
virtual bool IsDecoy() const { return decoy_type != 0; }
virtual bool IsProbe() const { return probe?true:false; }
virtual void Disarm();
virtual void Destroy();
// SENSORS AND VISIBILITY:
virtual double PCS() const;
virtual double ACS() const;
virtual const char* ClassName() const;
virtual int Class() const;
// DAMAGE RESOLUTION:
void SetLife(int seconds) { life = seconds; }
virtual int HitBy(Shot* shot, Point& impact);
protected:
int iff_code;
int decoy_type;
int probe;
};
#endif Drone_h
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