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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         CombatRoster.cpp
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    The complete roster of all known persistent entities
    for all combatants in the game.
*/

#include "MemDebug.h"
#include "CombatRoster.h"
#include "CombatGroup.h"

#include "Game.h"
#include "DataLoader.h"
#include "Text.h"

// +--------------------------------------------------------------------+

static CombatRoster* roster = 0;

// +--------------------------------------------------------------------+

CombatRoster::CombatRoster()
{
   DataLoader* loader = DataLoader::GetLoader();
   loader->SetDataPath("Campaigns/");

   List<Text> files;
   loader->ListFiles("*.def", files);

   for (int i = 0; i < files.size(); i++) {
      Text filename = *files[i];

      if (!filename.contains("/") && !filename.contains("\\")) {
         loader->SetDataPath("Campaigns/");
         CombatGroup* g = CombatGroup::LoadOrderOfBattle(filename, -1, 0);
         forces.append(g);
      }
   }

   files.destroy();
}

// +--------------------------------------------------------------------+

CombatRoster::~CombatRoster()
{
   forces.destroy();
}

// +--------------------------------------------------------------------+

CombatGroup*
CombatRoster::GetForce(const char* name)
{
   ListIter<CombatGroup> iter = forces;
   while (++iter) {
      CombatGroup* f = iter.value();

      if (f->Name() == name)
         return f;
   }

   return 0;
}

// +--------------------------------------------------------------------+

void
CombatRoster::Initialize()
{
   roster = new(__FILE__,__LINE__) CombatRoster();
}

void
CombatRoster::Close()
{
   delete roster;
   roster = 0;
}

CombatRoster*
CombatRoster::GetInstance()
{
   return roster;
}