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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         CombatAssignment.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    High level assignment of one group to damage another
*/

#ifndef CombatAssignment_h
#define CombatAssignment_h

#include "Types.h"
#include "List.h"

// +--------------------------------------------------------------------+

class CombatGroup;
class SimRegion;

// +--------------------------------------------------------------------+

class CombatAssignment
{
public:
   static const char* TYPENAME() { return "CombatAssignment"; }

   CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0);
   ~CombatAssignment();

   int operator < (const CombatAssignment& a) const;

   // operations:
   void                 SetObjective(CombatGroup* o)  { objective = o; }
   void                 SetResource(CombatGroup* r)   { resource  = r; }

   // accessors:
   int                  Type()            { return type;      }
   CombatGroup*         GetObjective()    { return objective; }
   CombatGroup*         GetResource()     { return resource;  }

   const char*          GetDescription()  const;
   bool                 IsActive()  const { return resource != 0; }

private:        
   int                  type;
   CombatGroup*         objective;
   CombatGroup*         resource;
};


#endif CombatAssignment_h