summaryrefslogtreecommitdiffhomepage
path: root/Stars45/CombatAssignment.cpp
blob: b4687cdf525014c5fd91fd0a404aeb75c46dddef (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         CombatAssignment.cpp
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    High level assignment of one group to damage another
*/

#include "MemDebug.h"
#include "CombatAssignment.h"
#include "CombatGroup.h"
#include "Mission.h"

// +--------------------------------------------------------------------+

CombatAssignment::CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc)
   : type(t), objective(obj), resource(rsc)
{
}

// +--------------------------------------------------------------------+

CombatAssignment::~CombatAssignment()
{
}

// +--------------------------------------------------------------------+
// This is used to sort assignments into a priority list.
// Higher priorities should come first in the list, so the
// sense of the operator is "backwards" from the usual.

int
CombatAssignment::operator < (const CombatAssignment& a) const
{
   if (!objective)
      return 0;

   if (!a.objective)
      return 1;

   return objective->GetPlanValue() > a.objective->GetPlanValue();
}

// +--------------------------------------------------------------------+

const char*
CombatAssignment::GetDescription() const
{
   static char desc[256];

   if (!resource)
      sprintf(desc, "%s %s", 
               (const char*) Mission::RoleName(type),
               (const char*) objective->Name());
   else
      sprintf(desc, "%s %s %s", 
               (const char*) resource->Name(),
               (const char*) Mission::RoleName(type),
               (const char*) objective->Name());

   return desc;
}