summaryrefslogtreecommitdiffhomepage
path: root/Stars45/CmpnScreen.h
blob: 67ebbac1d181da729fd9a6b658b4d44f92bb33cc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         CmpnScreen.h
    AUTHOR:       John DiCamillo

*/

#ifndef CmpnScreen_h
#define CmpnScreen_h

#include "Types.h"
#include "Bitmap.h"
#include "Screen.h"
#include "BaseScreen.h"

// +--------------------------------------------------------------------+

class CmdForceDlg;
class CmdMissionsDlg;
class CmdOrdersDlg;
class CmdIntelDlg;
class CmdTheaterDlg;

class CmdMsgDlg;
class CmpFileDlg;
class CmpCompleteDlg;
class CmpSceneDlg;

class Campaign;
class Starshatter;

class Bitmap;
class DataLoader;
class Font;
class FormEx;
class Screen;
class Video;

// +--------------------------------------------------------------------+

class CmpnScreen
{
public:
   CmpnScreen();
   virtual ~CmpnScreen();

   virtual void         Setup(Screen* screen);
   virtual void         TearDown();
   virtual bool         CloseTopmost();

   virtual bool         IsShown()         const { return isShown; }
   virtual void         Show();
   virtual void         Hide();

   virtual void         ShowCmdDlg();

   virtual void         ShowCmdForceDlg();
   virtual void         HideCmdForceDlg();
   virtual bool         IsCmdForceShown();
   virtual CmdForceDlg* GetCmdForceDlg()        { return cmd_force_dlg; }

   virtual void         ShowCmdMissionsDlg();
   virtual void         HideCmdMissionsDlg();
   virtual bool         IsCmdMissionsShown();
   virtual CmdMissionsDlg* GetCmdMissionsDlg()  { return cmd_missions_dlg; }

   virtual void         ShowCmdOrdersDlg();
   virtual void         HideCmdOrdersDlg();
   virtual bool         IsCmdOrdersShown();
   virtual CmdOrdersDlg* GetCmdOrdersDlg()      { return cmd_orders_dlg; }

   virtual void         ShowCmdIntelDlg();
   virtual void         HideCmdIntelDlg();
   virtual bool         IsCmdIntelShown();
   virtual CmdIntelDlg* GetCmdIntelDlg()        { return cmd_intel_dlg; }

   virtual void         ShowCmdTheaterDlg();
   virtual void         HideCmdTheaterDlg();
   virtual bool         IsCmdTheaterShown();
   virtual CmdTheaterDlg* GetCmdTheaterDlg()    { return cmd_theater_dlg; }

   virtual void         ShowCmpFileDlg();
   virtual void         HideCmpFileDlg();
   virtual bool         IsCmpFileShown();
   virtual CmpFileDlg*  GetCmpFileDlg()         { return cmp_file_dlg; }

   virtual void         ShowCmdMsgDlg();
   virtual void         HideCmdMsgDlg();
   virtual bool         IsCmdMsgShown();
   virtual CmdMsgDlg*   GetCmdMsgDlg()          { return cmd_msg_dlg; }

   virtual void         ShowCmpCompleteDlg();
   virtual void         HideCmpCompleteDlg();
   virtual bool         IsCmpCompleteShown();
   virtual CmpCompleteDlg* GetCmpCompleteDlg()  { return cmp_end_dlg; }

   virtual void         ShowCmpSceneDlg();
   virtual void         HideCmpSceneDlg();
   virtual bool         IsCmpSceneShown();
   virtual CmpSceneDlg* GetCmpSceneDlg()        { return cmp_scene_dlg; }

   virtual void         HideAll();
   virtual void         ExecFrame();

   void                 SetFieldOfView(double fov);
   double               GetFieldOfView() const;

private:
   Screen*                 screen;

   CmdForceDlg*            cmd_force_dlg;
   CmdOrdersDlg*           cmd_orders_dlg;
   CmdMissionsDlg*         cmd_missions_dlg;
   CmdIntelDlg*            cmd_intel_dlg;
   CmdTheaterDlg*          cmd_theater_dlg;

   CmdMsgDlg*              cmd_msg_dlg;
   CmpFileDlg*             cmp_file_dlg;
   CmpCompleteDlg*         cmp_end_dlg;
   CmpSceneDlg*            cmp_scene_dlg;

   DataLoader*             loader;

   bool                    isShown;

   Campaign*               campaign;
   Starshatter*            stars;
   int                     completion_stage;
};

// +--------------------------------------------------------------------+

#endif CmpnScreen_h