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/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: CmpLoadDlg.cpp
AUTHOR: John DiCamillo
OVERVIEW
========
*/
#include "MemDebug.h"
#include "CmpLoadDlg.h"
#include "Campaign.h"
#include "Starshatter.h"
#include "FormatUtil.h"
#include "Game.h"
#include "DataLoader.h"
#include "Video.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "ImageBox.h"
#include "Slider.h"
// +--------------------------------------------------------------------+
CmpLoadDlg::CmpLoadDlg(Screen* s, FormDef& def)
: FormWindow(s, 0, 0, s->Width(), s->Height()),
lbl_progress(0), lbl_activity(0), lbl_title(0), img_title(0), show_time(0)
{
Init(def);
}
CmpLoadDlg::~CmpLoadDlg()
{
}
void
CmpLoadDlg::RegisterControls()
{
img_title = (ImageBox*) FindControl(100);
lbl_title = FindControl(200);
lbl_activity = FindControl(101);
lbl_progress = (Slider*) FindControl(102);
}
void
CmpLoadDlg::Show()
{
FormWindow::Show();
Campaign* campaign = Campaign::GetCampaign();
if (campaign) {
Bitmap* bmp = campaign->GetImage(3);
if (img_title && bmp) {
Rect tgt_rect;
tgt_rect.w = img_title->Width();
tgt_rect.h = img_title->Height();
img_title->SetTargetRect(tgt_rect);
img_title->SetPicture(*bmp);
}
if (lbl_title)
lbl_title->SetText(campaign->Name());
}
show_time = Game::RealTime();
}
// +--------------------------------------------------------------------+
void
CmpLoadDlg::ExecFrame()
{
Starshatter* stars = Starshatter::GetInstance();
if (stars) {
if (lbl_activity) lbl_activity->SetText(stars->GetLoadActivity());
if (lbl_progress) lbl_progress->SetValue(stars->GetLoadProgress());
}
}
// +--------------------------------------------------------------------+
void
CmpLoadDlg::MoveTo(const Rect& r)
{
FormWindow::MoveTo(r);
Campaign* campaign = Campaign::GetCampaign();
if (campaign && img_title && campaign->GetImage(3)) {
Bitmap* bmp = campaign->GetImage(3);
Rect tgt_rect;
tgt_rect.w = img_title->Width();
tgt_rect.h = img_title->Height();
img_title->SetTargetRect(tgt_rect);
img_title->SetPicture(*bmp);
}
}
// +--------------------------------------------------------------------+
bool
CmpLoadDlg::IsDone()
{
if (Game::RealTime() - show_time < 5000)
return false;
return true;
}
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